From the safety of the Earth Counter Invasion Force’s secret headquarters, game developer Ivan Suvorov opens up about some of the details on [i]Iron Meat[/i]! [u][b]1. What were some of your inspirations for making Iron Meat?[/b][/u] [b]Ivan:[/b] Obviously, Contra. But after I saw Super Cyborg, I decided to make the game. I thought, “I can make the same game.” And so I was inspired by a series of games, namely Contra, Metal Slug, and many other games that, to be honest, I can’t remember right now! [img]https://clan.cloudflare.steamstatic.com/images//36596640/a4e17d9f55c737d70781f3a51b5506e415100b48.png[/img] [u][b]2. What were some of the most challenging elements in the game to program?[/b][/u] [b]Ivan:[/b] Physics, specifically the interaction with platforms, jumps, walls, etc. These were difficult to program. Game cutscenes also took a lot of time. The bosses themselves were also difficult, and, of course, gamepads. I really dislike them because there will always be some model that just doesn’t work in the game. [img]https://clan.cloudflare.steamstatic.com/images//36596640/14ad68c35025880f789164bed88d27f9d8ef4156.png[/img] [u][b]3. Do you have a favorite level?[/b][/u] [b]Ivan:[/b] Hmm, probably not. There are some levels that I like more than others, but overall there is no specific one that’s my favorite. [img]https://clan.cloudflare.steamstatic.com/images//36596640/18edb919db9420b32f611386f48fe3af9047d8eb.png[/img] [u][b]4. Do you have a favorite boss?[/b][/u] [b]Ivan:[/b] Hmmm…I started to list those that I really like and this consists of at least half of the bosses: specifically, the train, the truck, and three other bosses that I shouldn’t reveal just yet! [img]https://clan.cloudflare.steamstatic.com/images//36596640/f1ed8c1f2bf0d377db125153542c5d0c11f37c5c.png[/img] That’s all we have this week! Check back soon for more updates, and play the new Iron Meat demo now!