LAUNCH WEEK CONTENT UPDATE - Main menu overhaul and more
Author: Mattie~,
published 7 months ago,
[b]Greetings Pilots!!! [/b]
Interstellar Plunderer has officially been out for a week, and we would like to say thankyou to everyone who has played our game; it means the world to us. With the May 2nd update/ Android launch in the works, we pushed forward a nice little quality-of-life update that gives the game a couple of visual improvements and a new upgrade card to unlock!
[b]The Hanger[/b]
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[*] The first thing you will notice upon launching the game is a nice ‘shiny’ new place to hang your ships between runs. We thought this would provide a nice change from the generic space background and give you all something more satisfying to look at.
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[previewyoutube=Sr5WbI084EM;full][/previewyoutube]
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Locked Ships
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[*] A new addition to the main menu is that you will now be able to view ships that are locked through achievements, with their silhouettes appearing alongside their unlock requirements, progress and achievement name.
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[b]Targeting reticle upgrade[/b]
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[*] The green targeting reticle will now expand and shrink based on your ship's targeting upgrade level. This should give you a more precise indicator of how much area you cover at any given time.
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New upgrade card: Haste Drive
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[*] Completing the ‘Need for Speed’ achievement unlocks a new upgrade card, ‘Haste Drive,’ which will be available for future runs. This card is a must-have for any attack speed freaks, so keep an eye out.
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[b]Missing Sound Effects[/b]
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[*] Acting on player feedback, a few missing sound effects have been added to the game.
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Once again, a big thank you from Cozy Frog Games for joining us this first week. We hope you are looking forward to the heaps of new content yet to come, as much as we are!