Challenge Update: Part 1 is live
Author: Mattie~,
published 1 month ago,
Greetings Pilots!!!!
It is finally time again to launch a new update for the game which adds new ships, upgrades and a new level. This update has proven to be massively ambitious for us and alongside us beginning development of a brand new project has needed to be broken down into two parts, one releasing now and the next in a month hopefully. Even broken down this update is already as big as the last one with more game-changing content coming soon, here is what we have for you:
[b]A Brand New Ship: Vortex[/b]
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[*]Our new ship, the Vortex makes its debut in this update. This ship is all about speed and precision, with the lowest damage but making use of a very unique skill that allows it to parry enemy damage and turn it into projectiles which scale in damage based on the ship's speed.
[img]https://clan.cloudflare.steamstatic.com/images//44880545/377ed853095761a83c92c01bdc58b98b890da1aa.png[/img]
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[b]Wish upon a star[/b]
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[*] We have decided to make a new kind of upgrade card called mythic upgrades. These will appear in the level 5 upgrade rolls as red cards with a very low chance and will offer a very powerful advantage to your run, but you are limited to 1 copy of each. The first example of this is the new Wishing Star upgrade which is a very welcome addition to the increasing late-game challenge. It is a base upgrade that will be available to all players as soon as the game updates.
[img]https://clan.cloudflare.steamstatic.com/images//44880545/e2393a3dab1a4ac9b4a9675b9b85f820ac975bcb.png[/img]
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[b]Something wicked this way comes[/b]
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[*] The bosses of Warps 1-3 have most likely become a familiar face by now but to keep things spicy they all now have a counterpart that has a split chance to appear once you have beaten the main boss for the first time. They use the same framework and should feel familiar mechanically while bringing new twists to attacks, helping to create some variety in runs as well as keep players on their toes both new and old.
[img]https://clan.cloudflare.steamstatic.com/images//44880545/7ad2be078968e6133de03a1fe09efe0840a28694.png[/img]
Also, they will be arriving in style as we have now implemented a new epic boss introduction that displays the boss's name in a cool and cinematic way.
[img]https://clan.cloudflare.steamstatic.com/images//44880545/44e78629b1597abd3f5eccf97503005a6598f938.png[/img]
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[b]Warp 4: The Digiscape[/b]
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[*] With this update comes a brand new stage 4 map: The Digiscape. This level is heavily inspired by some of our favourite media and comes with a very unique aesthetic compared to the rest of the game. Reach the end of this simulated gauntlet and you will battle with the rogue firewall, is far more than meets the eye...
[img]https://clan.cloudflare.steamstatic.com/images//44880545/2dd7867153afffd31f7656baa36778167c91c35b.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44880545/eda5b20fc15fbeff0a0babf7cee6ce264b89c5db.png[/img]
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[b]Upgrades, people, Upgrades[/b]
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[*] Four new Upgrade cards come in the update to unlock and help you progress, some inspired by the community ideas!
[img]https://clan.cloudflare.steamstatic.com/images//44880545/3130e56f52e13234e8c8261e1c48507d7f490c63.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44880545/9410d51bc13bed86f0352fb5b1c43f3b47977b6a.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44880545/7f7b3911732b79ad0df2e37812decb53b65e0cab.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44880545/481d32519e96655f7e2538d93c43b4d7e5591e84.png[/img]
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[b]Minor Changes:[/b]
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[*] An updated engine means some of the shaders and lighting have been improved.
[*] Experience scaling has been toned down at level 100+ to help balance the late game.
[*] Lightspeed's effect increased.
[*]Adjusted the requirement for the “Hear you Scream” Achievement to make up for the boss variants being added, anyone that has already achieved it won't see any changes, but new players will have to defeat the new boss variant instead of defeating the alien overlord twice.
[*]Significantly increased the max display size of the lock-on card.
[*]Significantly increased the max size of Optimization Optics.
[*]Missile Launcher can now aim at targets outside the player's range when no target is locked on.
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With that, we will begin preparing for the next part of the update which should bring new miniboss events and temporary power-ups.
If you come across any bugs please report them in the community and a patch will be made as quickly as possible. Feel free to give us any feedback as well, we take everything from our community into consideration.
One final note, if you want to help support the game please consider leaving us a review, we currently don't have enough for Steam to give us a proper score and it makes our game less likely to be discovered by new people. They don't have to be good reviews but we are dedicated to fixing any issue that you may have if you post in the community about it.
Good Luck out there Pilots!