Hey Survivors! We have a bunch of new things and bug fixes coming with the next update and wanted to share a few of the upcoming changes and features with you. We recently shared that we have been experimenting with new camera settings and that is just the tip of the iceburg! [h3]Upcoming Additions[/h3] [list] [*] brand new tutorial to help new players into the game [*] new quest system added [*] new clothing and trainers added [*] new random coast spawns [*] new basketball shirts added (good for summer season) [*] new bandana item added (worn on face or head and can be turned into a bandage) [*] new large warrior backpack added [*] new items and special weapons added for quests (list hidden to avoid spoilers) [*] new inventory quick slots for watch and compass [*] new zombie skins and variations [*] new items added to the game to find and use [*] new house level streaming system to help lower end PCs load the main map [*] new foliage, flowers and trees added to the map [*] new research facility added to the map [*] new pancake restaurant added to map [*] new overgrown neighbourhood location added [*] new POI’s added to the map. [*] new random house alarm can be triggered when smashing a window on a house for the first time [*] new money item added to the game can help with trade deals [/list] [h3]Upcoming Changes[/h3] [list] [*] major changes to the movement and camera for the default game. middle mouse also works as well as Q&E and also option to tilt the camera with middle mouse to help you see your player inside building or tight spaces. and being able to see further. [*] new market/exchange system added to the game [*] changes to some craftables and buildings now hidden behind skill books/blueprints/recipes [*] Improvements to controller support [*] changed XP to give you slightly less XP than before to balance with XP from quests [*] changes made to zeek attacks some zeeks will now do different attack animations [*] change player camera to be slightly more zoomed out and also when inside buildings [*] unique car spawns added to map to guarantee 1x of each popular vehicle will spawn per map [*] zeek house spawning has been improved for more unexpected encounters [/list] [hr][/hr] For those playing HumanitZ right now, your feedback is [b]INCREDIBLY[/b] important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development. [hr][/hr] [url=https://discord.gg/GKAyNdJ2Fh][img]https://clan.cloudflare.steamstatic.com/images//41284373/38ce9e8b8881badaccaaf3dbfea0529f62cda15d.png[/img][/url] [url=https://twitter.com/humanitzgame][img]https://clan.cloudflare.steamstatic.com/images//41284373/21d0cc980ac5c413745f0d07b4ae0dc7614a23bc.png[/img][/url]