Demo Update: Fixes and Improvements
Author: Ashe,
published 1 year ago,
[list]
[*]Escape to close containers/inventory
[*]HP of base building actors increased
[*]Zombie navigation improvements
[*]Fixed stacking issues
[*]Car health UI added
[*]Build mode hammer refresh issue fixed
[*]Build menu UI tooltip to show what requires hammer added
[*]Weapons can now be sold to the trader
[*]RPG damage fixed
[*]Bear blocking attacking fix
[*]Tutorial level updates
[*]Simple trap now actually working
[*]Improved snapping of barricades and building items
[*]Now able to place fishing trap
[*]Zombie collision fixes for walls and floors
[*]All building items can now be repaired
[*]Fat converter fix
[*]Trashcan added to clean up your base (removes items in trash can every 5 mins)
[*]Exploding Barrel location saving and loading fix
[*]Cars unlocked added to saving and loading fix
[*]Open tooltip prompt added to box of nails etc
[*]Fixed transparent trees blocking shooting.
[*]Changes made to shotgun spread and distance.
[*]When stamina is below 15%, the player will play an out of breath SFX.
[*]Zombie hit trace improved.
[*]Auto Save default is set to save every 5 mins (To help with fatal crash, changed in the settings).
[*]Fixed Fishing rod not destroyed when swapping weapons
[*]Fixed car draining components when it's not running (Also car will stop when you exit)
[*]Car lights drain battery when not driving (Remember to turn them off)
[*]Stacking issue hotfix
[*]Added crafted items to the save system
[/list]
Known issues and things of note:
We are still looking into the fatal error crash.
Playing a brand new save is recommended as playing an old save from this update can cause issues.