[h2]Hey Survivors![/h2] The next major patch is here! 0.912 includes big changes to HumanitZ ranging from combat movement and inventory stacking to food spoilage and more power options! The list goes on, so let’s dive in and see what's included in this big update! We would like to explain our new changes before you read the big list below… so let's begin... Melee combat has been changed to feel more fluid and less restrictive allowing more control and movement when fighting the undead, that being said changes have been made to bigger zeek threats that will require combos to stun them so fighting different zeeks now come with new challenges. The big changes to inventory and how food and drink items no longer stack due to them spoiling over time, as well as a new capacity allowing players to drink or consume certain amounts of each item. We have increased the inventory slots of containers and backpacks to help with stacking changes. Also, certain items no longer go in pockets but large weapons can now fit into backpacks. We really hope you enjoy this huge dev update we have for you, thank you. [i]Localization is still ongoing with huge amazing help from our awesome community. It is a big undertaking so if you would like to help us get there, please reach out in the Official HumanitZ Discord. We would gladly accept extra help in our mission to translate the game completely.[/i] [b]Server Info:[/b] [i]All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.[/i] [b]Steam Deck:[/b] [i]There have been some performance issues up-channeled by the community regarding older versions of the Steam Deck. While the game is currently playable on the new OLED version utilizing MEDIUM/HIGH graphical settings, we know it's not yet perfect. We are working towards improving this for the next update, version 0.913. This update was so big we had no time to primarily focus on the Steam Deck this time around, but please bear with us while we advance toward full compatibility with future updates.[/i] [img]https://clan.cloudflare.steamstatic.com/images//41284373/4d349b4059b1015e0fcb1d13be9ea6a1983c5298.png[/img] [list][*] Melee combat overhaul, allowing the player to move while swinging to stop that restricted attack stance [*] Bleeding mechanic (Breaking windows, Zeek hits and bullets) [*] Outline character when camera is obstructed [*] Multivitamins added to help reduce the chance of contracting the common cold [*] House generator has been added to power fridges, cookers/ovens, and interior lights [*] Buildable improvised fridge added to aid those who prefer to live in the wild but still benefit from keeping food from spoiling [*] Buildable Car Battery Charger added to power options [*] New items added to help craft the fridge and battery charger [*] Compost Bin craftable to create fertilizer (only accepts spoiled food) [*] More food items added [*] Food and drink now has capacity and can be consumed by an amount (can be shared with friends) [*] Free moving camera while driving [*] Meat Salting Table craftable added (used for curing meat) [*] Food poisoning is a new type of infection that can be caused from eating old or spoilt food (eating spoilt food has a higher change making you ill) [*] Antibiotics added to help cure food poisoning [*] Survivors can now randomly vomit when suffering from food poisoning (Managing this will be key as it could happen at the worst possible time) [*] New Wandering Mega Horde added (New zeek migration system added so they roam around the island) [*] Dedicated Server and Game Setting options for food decay and generator drain [/list] [img]https://clan.cloudflare.steamstatic.com/images//41284373/84bd074845f025698692e884f21dce8a942a7432.png[/img] [list][*] Large Weapons now go into backpacks [*] Certain items no longer go into your pockets (examples: fuel can, car battery and sheet metal etc) [*] Backpack slots have been increased to help with the lack of stacking of perishables [*] Elite zeek changes making them harder to deal with. (Larger zeeks now require more hits to stun them) [*] Eating too much of a certain type of food may have side effects :) [*] Made APC harder to flip (Sorry Brian Menard) [*] Weapon attachments are now more scarce [*] Food and Drink now has decay over time (Fresh, Stale, Old and Rotten) [*] Consumable food and drink no longer stacks as food can now become spoiled over time [*] Toggle sprint/walk option now added to settings [*] The dog companion now accepts cooked fish and salted meat as food [*] Dog kills now count for stats and XP [*] Chance of finding items and consumables with higher durability increased [*] Funnel item is no longer required for syphoning fuel from vehicles [*] Improved loot inside locked survivor houses [*] Big changes to the main map (full interactable map will be updated closer to 1.0) [*] Changes to house layouts and interior props [*] Random loot can now spawn on picnic benches [*] You can now craft improvised bow and improvised arrows from the player crafting menu. [*] Improved loot chance with supply drops [*] Changes made to the weight system, we have encumbered which locks your stamina to 25% and when you become over encumbered you are locked at 25% but can only move at walk speed. [*] Changes to hunting rifle to now deal more damage [/list] [img]https://clan.cloudflare.steamstatic.com/images//41284373/7ba3b00739f8e7f05ccfe7234bd5e198d6924c34.png[/img] [list][*] Zeeks now make impact sounds when bashing on doors [*] Improved zombie footstep sounds [*] Increased distance at which AI despawns when outside its spawner and is still near the player [*] Weapon bench has been removed allowing players to equip attachments from their inventory with chosen weapon in hand [/list] [img]https://clan.cloudflare.steamstatic.com/images//41284373/e58481db0779c0e3f0f91ce6a99d3d9e3eaa441f.png[/img] [list][*] Fixed repair kit infinite use interrupts animation glitch [*] Fixed refuelling infinite use interrupts animation glitch [*] Fixed splitting inside containers losing item [*] Fixed vaulting while accessing the car causing the car to flip [*] Fixed emote car seat issue [*] Fixed crouch into car issue [*] Fixed gas masks filter use issues when gas masks are not equipped [*] Fixed picking up items when full inventory but hands free [*] Fixed improvised axe unequipped socket location [*] Fixed sound attenuation when crafting a torch [*] Adjusted doctor quest to not fail if you already escorted him and he dies before talking to him [*] Fixed random quest dialogue when a quest is marked as failed [*] Fixed unable to equip weapons under certain circumstances [*] Various loot spawners, zeek spawn blocking and terrain issues fixed [/list] [img]https://clan.cloudflare.steamstatic.com/images//41284373/d13aa1bd86de59662c0039e83f8784136b494ac5.png[/img] [list][*] Bunkers [*] New Zeek threats [*] Nighttime changes [*] New Quests [*] New weather effects [*] Steam Deck [/list] [hr][/hr] For those playing HumanitZ right now, your feedback is [b]INCREDIBLY[/b] important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development. [hr][/hr] [url=https://discord.gg/GKAyNdJ2Fh][img]https://clan.cloudflare.steamstatic.com/images//41284373/38ce9e8b8881badaccaaf3dbfea0529f62cda15d.png[/img][/url] [url=https://twitter.com/humanitzgame][img]https://clan.cloudflare.steamstatic.com/images//41284373/21d0cc980ac5c413745f0d07b4ae0dc7614a23bc.png[/img][/url]