We're back again with some more fixes and new content. Including improved matchmaking, improved performance and [b]two brand new weapons![/b] [h2]Fixes[/h2] [h3]Performance & stability[/h3] - Further crash fixes - Improved performance in decal & lights positioning systems - Improved performance of animation systems - Improved performance of (de)materialization effects system - Improved game startup loading times by about 20% on lower end machines - Fixed two performance issues where you could get major lag (spikes) We are constantly working on improving performance by tweaking small changes like seen above, and will try to further improve the performance step by step rest assured. [h3] Matchmaking[/h3] - Improved matchmaking flow to better handle back-filling and team distribution Keep in mind that with low player population it might still be hard to find a game. Because of this for the meantime we have set the matchmaking open to all, so you can also be queued into matches on other regions. [h3]Animation[/h3] - Fixed an issue where the animation rig wasn’t swapped when gender of selected character skin was changed causing incorrect proportions in animation. - Fixed an issue where melee and reload animations wouldn’t play on high latency. - Fixed an issue where the reload animations could play faster than expected. - Fixed third person hit flinching not working on characters when damaged. - Fixed an issue where weapon sway would be applied after landing a vault - Improved all aiming animations slightly - Improved sprint to slide transition [h3]Audio[/h3] - Added audio to various UI elements (button hovers and clicks, slider changes, toggle changes etc) - Added audio to progression screen at the end of the game - Added intense background music to signify the nearing end of the game - Fixed an issue with player footsteps not being the correct surface type [h3]Party[/h3] - Fixed an issue where the party invite would fail after a crash or alt+f4’ing the game [h3]Visuals[/h3] - Reflex sight visibility & clarity improved [h3]Settings menu[/h3] - Fixed an issue where pressing “esc” during the rebinding process closed the whole settings menu - Fixed an issue where the resolution was unreasonably small on first startup [h3]Wardrobe[/h3] - Fixed an issue where the character skin list would snap to a random location when initialized - Fixed an issue where you could equip a weapon with the “change skin” input [h3]Quick Access Bar[/h3] - Increased the scroll sensitivity on the quick access bar (e.g. friends list) [h3]Skin Shop [/h3] - Fixed an issue where you could get stuck when pressing esc immediately after buying a skin [h3]Currency Shop[/h3] - Fixed an issue where pricing was showing the incorrect currency symbol while the price was localized - Fixed an issue where ended transactions would still show a dark screen over the game [h2]TWO NEW WEAPONS[/h2] [h3]The Windsong[/h3] Crafted from sacred hazel wood and tipped with razor-sharp obsidian, the Windsong is a very versatile weapon. Light and precise, it can get Contenders out of any close combat situation or hit enemies from afar with a single, precise throw, piercing armor and inflicting grievous wounds. In the hands of a skilled warrior the Windsong will tip the scales of battle. [img]https://clan.cloudflare.steamstatic.com/images//41378175/26f8857526927eb3d1c7c62bab36d64930d17af1.jpg[/img] [h3]The Matchstick[/h3] Ignite the battlefield with The Matchstick, ΣRA's latest incendiary weapon, an advanced firearm designed to deliver maximum impact. Charge the weapon to unleash a devastating torrent of incendiary pellets, engulfing your enemies in flames. [img]https://clan.cloudflare.steamstatic.com/images//41378175/4b235f755ce7712e792262f2ad347cacb98c54b4.jpg[/img] Thank you for feedback and see you again soon! The StickyLock Team