Thank you for joining us for the release of Histera! The first hotfix has just been released and includes fixes and weapon balancing changes based on your initial feedback. [h2]Fixes[/h2] [h3]Crash fix[/h3] We’ve applied a fix for one of the more prominent crashes relating to the glitch during gameplay. [h3]HE Grenade[/h3] The HE Grenade is now correctly thrown instead of dropped directly at your feet. [h3]Profile Progression[/h3] Tiers have been reset and adjusted to reflect the difficulty of the progression steps. [h3]Performance & Stability[/h3] Our current focus lies on stability fixes and performance improvements, the latter of which will be rolled out in small steps over the coming weeks. At the same time we are experimenting with smaller changes that might yield improvements to stability even more quickly. We'll keep you updated! [h2]Weapon Changes[/h2] We've made several balance changes based on your initial reception and feedback. Let us know how the weapons feel after these changes! [h3]Hunting Bow[/h3] [list] [*]Headshot damage multiplier adjusted from 1.5 to 1.7 [*]Projectile size reduced from 0.3 to 0.275 [*]Charge damage multiplier adjusted from 3 to 2 [*]Removed unintended slow [/list] [h3]Karabiner 43[/h3] [list] [*]Reduced screenshake intensity [*]Reduced ADS sway [*]Reduced recoil buildup [/list] [h3]AR-77[/h3] [list] [*]Reduced ADS sway [*]Adjusted ADS sway radius [*]Aim punch speed increased [*]Damage decreased from 18 to 16 [*]Accuracy adjusted [*]Bullet spread toned down [/list] [h3]Cyclone S6[/h3] [list] [*]Damage decreased from 12 to 11 [*]Hipfire accuracy improved [*]Accuracy adjusted [*]Bullet spread toned down [/list] [h3]Stormbringer T-2000[/h3] [list] [*]Base damage increased from 20 to 40 [*]Charge damage multiplier reduced from 6 to 2.5 [*]Electricity status effect removed [/list] Thank you for feedback and see you again soon! The StickyLock Team