The version 2.1a is up on the closed beta! Here is a list of new content and changes : [h3]Added the Delirium faction[/h3] [*]Added the Roar and Gaze faction hero skills [*]The fear mechanic has been changed to support the Roar and Gaze skills [*]Added 9 Delirium faction units + 9 upgrades [*]Added the Sacrifice, Evolve, Swallow, Wail, Astral, Host, Potent Soul and Heir unit abilities [*]Added the Tainted Mines mechanic [*]Added mechanics for Crystal of Tainting, Forbidden Tome, Lost Tavern and Idol of the Three faction specific buildings [*]Added the Glare spell accessible via the Gaze skill [*]Added three new boss units for the Idol of Three [h3]Unit Expansion[/h3] [*]New neutral units: Grey Boy, Sneagle, Spinesaur, Thorn Giant, Grell, Dragonworm and Wyvern [h3]Faction Mechanics Reworks[/h3] [*]Earthen’s Monument of War now works as both the Monument of War and Temple of War combined [*]Earthen’s Temple of War now gives +1 morale to visiting heroes and a rankup of Grudge or Soul of the Earth [*]Decay’s Soul Siphon, Soul Transmuter, Soul Beacon and Throne of the Dead have been reworked. [*]Raising undeads no longer cost Binding Power; Binding Power has been removed altogether. Instead, the Soul Transmuter allows you to spend Mercury to instantly convert 30 Soul Power into units [*]Enclave’s Incubation Chamber and Slithering Temple are now accessible one town level earlier [*]Enclave gets a new building: The Dragonworm Shrine, which allows upgrading Leeches into Dragonworms