V2.0.4c Patchnotes
Author: Thomas Goblinz,
published 2 years ago,
v2.0.4c
[u][b]BUG FIXES[/b][/u]
[*] fixed faction mods using the wrong units as wall turret defense units, especially when several faction mods were installed at once
[*] fixed the "done" button on hero level up screen potentially overlapping with UI elements, interrupting the level up
[*] hovering over the Battle speed button no longer moves the camera in battle
[*] fixed several errors in the first version of the new load game screen
[*] fixed a bug that allowed you to gain units from monuments without paying
[*] fixed a save corruption issue where sometimes an artifact would not save its index. This might still cause artifact corruption (turning into a Four Leaf Clover), but won't crash the game. If you see artifacts turned into Four Leaf Clovers when saving/reloading, please report any relevant circumstacnes with your bug report
[*] fixed a crash that happened when switching to a custom map while selecting starting hero for another map
[*] fixed a crash relating to first aid tents resurrecting bodyguards (might also need to have been frogged bodyguards)
[*] fixed the Pillar of Essence graphics looking wrong when using the small or classic town screen
[*] fixed Arcane and Order towns showing the wrong icons for their faction mechanics
[*] roaming armies can no longer spawn inside neutral towns
[*] changed map generation code so no maps can have more than 16 sets of portals (this affects at least Ten Towns, making the map more playable)
[*] fixed a bug that made new maps with randomised skill trees unable to start
[*] fixed several issues relating to randomised skill trees. They should now work correctly
[*] fixed Tea House giving access to Engineer's Workshop when using the small or classic town screen UI
[*] fixed graphical issues with Tea House on small / classic town screen UI
[*] made changes that should fix an irreproducible crash that happened sometimes in combat at 2x speed
[*] fixed crash that happened while trading units between two heroless regiments and the > buttons overlapped the units
[*] fixed Puzzle Master not unlocking if you had saved and reloaded during the game
[*] made changes that should fix an irreproducible crash that happened sometimes with a first aid tent
[*] AI will now value visiting a Mana Well proportionally to how much mana their hero is missing
[*] fixed some Tide units not being boostable by pearls
[*] fixed the pearl boosting button being placed poorly in the unit creation UI
[*] fixed a crash that happened in combination between certain mods and changing language
[*] fixed map-building Palace of X not showing its gold income in the gold income tooltip
[*] fixed the gold income tooltip showing the wrong amount of gold income if you had several gold mines
[*] fixed an issue where Midas Touch gold would be awarded to the wrong player sometimes
[*] (potentially fixed) Voices of Wrath music track being silent for some users
[*] Nomads no longer will survive being killed or fleeing
[*] fixed a bug relating to trading units with Earthen Guards?
[*] fixed Scrying achievement not unlocking correctly
[*] fixed AI players fighting against AI players being able to flee, appearing back at their home town and bringing the boat with them
[*] there are now graphics for skills leveling up beyond Rank 10 all the way up to Rank 20
[*] fixed a bug that made upgraded dragons from Dragon Temple not correctly stack
[*] weaker enemy stacks in Easy mode now apply to all human players instead of just player 1
[*] Hex now prevents de-frogged non-permanent units to Split or Bud, fixing issues where high levels of Hex could make units like Mercurials go infinite
[u][b]FEATURES[/b][/u]
[*] setting for combat camera. Three options: Auto (current), Mixed, which both automatically moves camera, but allows panning / WASD / edge scrolling and temporarily disables automatic motion, and manual, which entirely removes the automatic combat camera
[*] load game menu has been redesigned
[*] MODDING: Unit group modding
[*] MODDING: Mod loading progress log
[u][b]UNIT REBALANCING[/b][/u]
[*] Increased health and damage by +5% for the following units (and upgrades): Militia, Cavalry, Strongarm, Treant, Bladesinger, Golem, Scroll, Boneguard, Imp, Canine, Capra, Goblin, Raider, Cyclops, Anaconda, Gilazard, Rex, Moss Golem, Troglodyte, Minotaurs, Cannoneer, Geyseral, Harpooneer, Rock Earthen, White Yeti, Horror, Carcass
[*] Decreased health and damage by -5% for the following units (and upgrades): Forest Spirits, Deadeyes, Bonewyrm, Runescribe, Tricrow, Spirited Fire, Hellgoat, Ash Demon, Ashen Giant, Ocean Menace
[*] Decreased health and damage by -10% for Mercurial
[*] All Blight units gain +5% base stats (Onyx Rod, Malavian, Blightstinger, Crawler, Malcorvid, Blight Monstrum)
[*] Seraph gains ability Aura of Power - Gryphon starts with retaliation
[*] Wildspeaker now summons Forest Spirits - the Druid now starts with Summoning for Anima
[*] Liongod gains ability Terror - Incarnation now starts with charge
[*] Thundergod gains ability Empower
[*] Stats of units summoned by Hunter and Ice Sculptors (bodyguards ability) has been reduced by 10%
[*] Pride gains ability Rebirth - Wrath now starts with Burning
[*] Archopriest gains ability Empower
[*] Miner gains ability Taxpayer - Carver loses ability Knockback
[*] Unit ability Fortune has its luck strike chance reduced from 30% to 15%
[*] Waveborn gains ability Versatile
[*] Aetherting gains ability Empower
[*] The "Power" stat of boss units, Horror and Rex has been decreased slightly, making them slightly cheaper to field in battle - their stats remain the same
[u][b]CHANGES[/b][/u]
[*] In Easy difficulty setting, AI have the number of units healed by infirmary reduced by 66%
[*] In Normal difficulty setting, AI have the number of units healed by infirmary reduced by 33%
[*] Heroes that are killed will now not only lose all movement points, but also gain Tired: 1
[*] Earthen Guards and Guardposts will no longer send units to the infirmary when defeated
[*] when choosing a different map in the map selection screen, the menu for picking faction and hero will now reset instead of staying open
[*] Lexicon > Faction > Skill tree - clicking anywhere on screen will hide the selected skill tree once more
[*] When opening the game, it should now unlock steam achievements that have been unlocked in-game previously
[*] Call of Champions now specifies in text that it only works for Horde units (translations might take some time)
[*] Nomad armies now recover their units more slowly (from 50% to 33%)
[*] Crawling Cave now correctly specifies that it creates Corpseeaters, not Goblins
[*] Dragonking skill can now spawn several dragons after a fight if you get enough points. Also slightly changed the Dragonking proc graphic
[*] Scrollbar on map selection screen is now correctly aligned
[*] Very slightly increased XP requirement growth per level (+1%)
[*] Pillar is no longer always shown as one of the combatants in the main menu battle
[*] numbers of units sent to infirmary is now rounded down instead of to closest integer