v2.0.4c [u][b]BUG FIXES[/b][/u] [*] fixed faction mods using the wrong units as wall turret defense units, especially when several faction mods were installed at once [*] fixed the "done" button on hero level up screen potentially overlapping with UI elements, interrupting the level up [*] hovering over the Battle speed button no longer moves the camera in battle [*] fixed several errors in the first version of the new load game screen [*] fixed a bug that allowed you to gain units from monuments without paying [*] fixed a save corruption issue where sometimes an artifact would not save its index. This might still cause artifact corruption (turning into a Four Leaf Clover), but won't crash the game. If you see artifacts turned into Four Leaf Clovers when saving/reloading, please report any relevant circumstacnes with your bug report [*] fixed a crash that happened when switching to a custom map while selecting starting hero for another map [*] fixed a crash relating to first aid tents resurrecting bodyguards (might also need to have been frogged bodyguards) [*] fixed the Pillar of Essence graphics looking wrong when using the small or classic town screen [*] fixed Arcane and Order towns showing the wrong icons for their faction mechanics [*] roaming armies can no longer spawn inside neutral towns [*] changed map generation code so no maps can have more than 16 sets of portals (this affects at least Ten Towns, making the map more playable) [*] fixed a bug that made new maps with randomised skill trees unable to start [*] fixed several issues relating to randomised skill trees. They should now work correctly [*] fixed Tea House giving access to Engineer's Workshop when using the small or classic town screen UI [*] fixed graphical issues with Tea House on small / classic town screen UI [*] made changes that should fix an irreproducible crash that happened sometimes in combat at 2x speed [*] fixed crash that happened while trading units between two heroless regiments and the > buttons overlapped the units [*] fixed Puzzle Master not unlocking if you had saved and reloaded during the game [*] made changes that should fix an irreproducible crash that happened sometimes with a first aid tent [*] AI will now value visiting a Mana Well proportionally to how much mana their hero is missing [*] fixed some Tide units not being boostable by pearls [*] fixed the pearl boosting button being placed poorly in the unit creation UI [*] fixed a crash that happened in combination between certain mods and changing language [*] fixed map-building Palace of X not showing its gold income in the gold income tooltip [*] fixed the gold income tooltip showing the wrong amount of gold income if you had several gold mines [*] fixed an issue where Midas Touch gold would be awarded to the wrong player sometimes [*] (potentially fixed) Voices of Wrath music track being silent for some users [*] Nomads no longer will survive being killed or fleeing [*] fixed a bug relating to trading units with Earthen Guards? [*] fixed Scrying achievement not unlocking correctly [*] fixed AI players fighting against AI players being able to flee, appearing back at their home town and bringing the boat with them [*] there are now graphics for skills leveling up beyond Rank 10 all the way up to Rank 20 [*] fixed a bug that made upgraded dragons from Dragon Temple not correctly stack [*] weaker enemy stacks in Easy mode now apply to all human players instead of just player 1 [*] Hex now prevents de-frogged non-permanent units to Split or Bud, fixing issues where high levels of Hex could make units like Mercurials go infinite [u][b]FEATURES[/b][/u] [*] setting for combat camera. Three options: Auto (current), Mixed, which both automatically moves camera, but allows panning / WASD / edge scrolling and temporarily disables automatic motion, and manual, which entirely removes the automatic combat camera [*] load game menu has been redesigned [*] MODDING: Unit group modding [*] MODDING: Mod loading progress log [u][b]UNIT REBALANCING[/b][/u] [*] Increased health and damage by +5% for the following units (and upgrades): Militia, Cavalry, Strongarm, Treant, Bladesinger, Golem, Scroll, Boneguard, Imp, Canine, Capra, Goblin, Raider, Cyclops, Anaconda, Gilazard, Rex, Moss Golem, Troglodyte, Minotaurs, Cannoneer, Geyseral, Harpooneer, Rock Earthen, White Yeti, Horror, Carcass [*] Decreased health and damage by -5% for the following units (and upgrades): Forest Spirits, Deadeyes, Bonewyrm, Runescribe, Tricrow, Spirited Fire, Hellgoat, Ash Demon, Ashen Giant, Ocean Menace [*] Decreased health and damage by -10% for Mercurial [*] All Blight units gain +5% base stats (Onyx Rod, Malavian, Blightstinger, Crawler, Malcorvid, Blight Monstrum) [*] Seraph gains ability Aura of Power - Gryphon starts with retaliation [*] Wildspeaker now summons Forest Spirits - the Druid now starts with Summoning for Anima [*] Liongod gains ability Terror - Incarnation now starts with charge [*] Thundergod gains ability Empower [*] Stats of units summoned by Hunter and Ice Sculptors (bodyguards ability) has been reduced by 10% [*] Pride gains ability Rebirth - Wrath now starts with Burning [*] Archopriest gains ability Empower [*] Miner gains ability Taxpayer - Carver loses ability Knockback [*] Unit ability Fortune has its luck strike chance reduced from 30% to 15% [*] Waveborn gains ability Versatile [*] Aetherting gains ability Empower [*] The "Power" stat of boss units, Horror and Rex has been decreased slightly, making them slightly cheaper to field in battle - their stats remain the same [u][b]CHANGES[/b][/u] [*] In Easy difficulty setting, AI have the number of units healed by infirmary reduced by 66% [*] In Normal difficulty setting, AI have the number of units healed by infirmary reduced by 33% [*] Heroes that are killed will now not only lose all movement points, but also gain Tired: 1 [*] Earthen Guards and Guardposts will no longer send units to the infirmary when defeated [*] when choosing a different map in the map selection screen, the menu for picking faction and hero will now reset instead of staying open [*] Lexicon > Faction > Skill tree - clicking anywhere on screen will hide the selected skill tree once more [*] When opening the game, it should now unlock steam achievements that have been unlocked in-game previously [*] Call of Champions now specifies in text that it only works for Horde units (translations might take some time) [*] Nomad armies now recover their units more slowly (from 50% to 33%) [*] Crawling Cave now correctly specifies that it creates Corpseeaters, not Goblins [*] Dragonking skill can now spawn several dragons after a fight if you get enough points. Also slightly changed the Dragonking proc graphic [*] Scrollbar on map selection screen is now correctly aligned [*] Very slightly increased XP requirement growth per level (+1%) [*] Pillar is no longer always shown as one of the combatants in the main menu battle [*] numbers of units sent to infirmary is now rounded down instead of to closest integer