Variation in room size and improved dungeon layouts
Author: orangepascal,
published 11 months ago,
Hey adventurers and new party joiners! This is a somewhat unplanned update to the demo, but I noticed there were some crashes caused by Spooky (the pink ghost) it was important to make sure those known crashes aren't happening anymore, so here's a "lite" update that does bring you some interesting changes.
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
I improved the generation of the dungeon layout, so there's now more "splits" and dead-ends (which can be used for interesting future rooms!)
Also introduced a couple of different dungeon room sizes, and in those tight places some good bullet-heaven fights can be had (or a well placed bomb does wonders).
[img]https://clan.cloudflare.steamstatic.com/images//43869594/1088bb082d55ce06fab346c81607805e984a6aba.gif[/img]
Finally I've been tinkering a bit with balancing things concerning enemy-skills, loot-drops, level-up speed, etc. So this new demo might feel a bit different!
I was planning on more features, but as mentioned, I consider this a lite-update mostly to fix some crash issues.
Full changes list:
[list]
[*]added: More variation/splits in dungeon generator (bigger levels)
[*]added: Different room sizes
[*]added: Shop rooms now use unique graphics
[*]added: bombs and keys now flash in hud when picked up
[*]added: tiny-room specific room designs
[*]added: render MAX on items in upgrade-screen at max level
[*]changed: Treasure rooms are now smaller
[*]changed: Secret rooms are now tiny
[*]changed: Room light depends on room-size
[*]changed: Renamed Tiny key to Silver key
[*]changed: Renamed Boss key to Gold key
[*]changed: Bombs and Silver keys don't give pop-up messages anymore
[*]changed: Improved message overlap order/importance
[*]changed: Narrow rooms won't appear in first 2 levels
[*]changed: rebalancing tweaks
[*]updated Gauntlet of Power support site with new items
[*]fixed: some interface text position bugs
[*]fixed: Various books for level-up weapons didn't level-up all weapons
[*]fixed: bullets would vanish after the wizards time-bubble
[*]fixed: Menu navigation from preferences back to options has no selection when returning
[*]fixed: Spooky monster can crash the game
[*]fixed: key spawn in wall-pilar room can be pushed away/made ungrabable
[*]fixed: Treasure throws item into door-passage making in unpickupable
[*]fixed: secret room coverings re-appear when moving back to non-completed room
[/list]