Hey adventurers and new party joiners! This is a somewhat unplanned update to the demo, but I noticed there were some crashes caused by Spooky (the pink ghost) it was important to make sure those known crashes aren't happening anymore, so here's a "lite" update that does bring you some interesting changes. https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ I improved the generation of the dungeon layout, so there's now more "splits" and dead-ends (which can be used for interesting future rooms!) Also introduced a couple of different dungeon room sizes, and in those tight places some good bullet-heaven fights can be had (or a well placed bomb does wonders). [img]https://clan.cloudflare.steamstatic.com/images//43869594/1088bb082d55ce06fab346c81607805e984a6aba.gif[/img] Finally I've been tinkering a bit with balancing things concerning enemy-skills, loot-drops, level-up speed, etc. So this new demo might feel a bit different! I was planning on more features, but as mentioned, I consider this a lite-update mostly to fix some crash issues. Full changes list: [list] [*]added: More variation/splits in dungeon generator (bigger levels) [*]added: Different room sizes [*]added: Shop rooms now use unique graphics [*]added: bombs and keys now flash in hud when picked up [*]added: tiny-room specific room designs [*]added: render MAX on items in upgrade-screen at max level [*]changed: Treasure rooms are now smaller [*]changed: Secret rooms are now tiny [*]changed: Room light depends on room-size [*]changed: Renamed Tiny key to Silver key [*]changed: Renamed Boss key to Gold key [*]changed: Bombs and Silver keys don't give pop-up messages anymore [*]changed: Improved message overlap order/importance [*]changed: Narrow rooms won't appear in first 2 levels [*]changed: rebalancing tweaks [*]updated Gauntlet of Power support site with new items [*]fixed: some interface text position bugs [*]fixed: Various books for level-up weapons didn't level-up all weapons [*]fixed: bullets would vanish after the wizards time-bubble [*]fixed: Menu navigation from preferences back to options has no selection when returning [*]fixed: Spooky monster can crash the game [*]fixed: key spawn in wall-pilar room can be pushed away/made ungrabable [*]fixed: Treasure throws item into door-passage making in unpickupable [*]fixed: secret room coverings re-appear when moving back to non-completed room [/list]