Patch 1.2.0 : Choose your poison
Author: orangepascal,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//43869594/965672726dd985a490f70b99ed20bbc3c6bd55c7.png[/img]
Dungeon dwellers: Welcome to patch v1.2.0 !
[h1]New Content:[/h1]
- Choose from three difficulty modes
- More room layout variations
- A "Doctor" with a lot of interesting pills!
- 2 new weapons
- Combat stats on map screen (activate in Options > Preferences)
- Fixed Steam cloud save for Linux
Besides those, I also did a lot of balancing and difficulty tweaks and improvements to this build, added a few new "things" you'll encounter in dungeon rooms, and fixed a host of tiny and rare issues.
[h1]What's Next:[/h1]
For the next update I'll be focussing on "alternate areas" that you can uncover. So let's say you get to push one of those statues at a certain room in a certain level, and it then reveals an opening towards a new special area where you can find an extremely rare item only found in that area?!
Or perhaps you find a "charger" which is needed to operate a Hypergate and gets you in a Space Grunts level to grab a futuristic weapon, opening up all sorts of new combo's and unions? .. I got some ideas here!
Besides that I'm also beta testing the Nintendo Switch version, still some things to fix there and then it takes a few months to get it all setup for a release on Nintendo's platform, but it will launch with the latest updates! Same goes for an Atari VCS release!
[h1]Thanks![/h1]
I'd also like to thank all the lovely reviews and comments and feedback I'm getting! Don't forget you are always welcome to hang out on [url=https://discord.gg/orangepixel]The Orangepixel Discord[/url] and talk about the game, give your thoughts and ideas and who knows, they might make it into the next update!
[h2]Merch!?[/h2]
If you really like the game and want to support me some more, I got some cool Gauntlet of Power mousepads available over on [url=https://orangepixel.net/merch/]the Orangepixel website[/url] if you're interested!
[img]https://clan.cloudflare.steamstatic.com/images//43869594/f979e712ac537451196a6f0db1edad6c50f456ae.jpg[/img]
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
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[b]Full changes list[/b]
[list]
[*]fixed: Codex totals on main-screen aren't correct (does achievement unlock?)
[*]fixed: Floorswitch doesn't keep room doors closed
[*]fixed: Floor switches are reset when resetting the room
[*]fixed: Final-boss progress-dots don't reset on a new game
[*]fixed: Cap'n'bones knife should hammer down more often
[*]fixed: Mimic shows interaction info even when not visible
[*]fixed: Steam Cloud-save
[*]fixed: Difficulty not shown in character art
[*]fixed: Hit count blinking not showing
[*]fixed: missing shadow on player
[*]fixed: Forged card Heart didn't unlock when King Loot said it would
[*]fixed: Floor spikes are not restored when reentering a room
[*]fixed: Monk room has obstacles when returning to it
[*]fixed: Using Compass doesn't store room state
[*]fixed: Cocoon die animation sometimes stalls
[*]fixed: Cocoon sometimes bugs out when destroyed
[*]fixed: Room-switches keep respawning when re-entering room
[*]fixed: Forged Card Dungeon Love now properly restores 1 heart on next level
[*]changed: Block XXL creatures from spawning in small rooms
[*]changed: less chance of empty-corridor rooms
[*]changed: small changes in player-collision box
[*]changed: Quick-restart after death now shows character select first
[*]added: Doctor Pill
[*]added: pill effect Tripping (reversed controls)
[*]added: pill effect Invisible
[*]added: pill effect Upper (+HP)
[*]added: pill effect Downer (-HP)
[*]added: pill effect Knowledge (+XP)
[*]added: pill effect Dumber (-XP and -1 Level)
[*]added: pill effect Energizer (full HP)
[*]added: pill effect Placebo ( )
[*]added: "Killed by" stat for last run
[*]added: show "hitpoint per heart" stat on map screen
[*]added: Weapon Wild Fury (Union)
[*]added: Weapon Ryzor (Union)
[*]added: Extra stats to map screen (Options > Preferences to turn it on)
[*]added: Option to turn on/off Statistics on map screen
[*]added: Make cocoon spawn more critters
[*]added: Difficulty select
[*]added: cobwebs - slow down player
[*]added: Floor switches mechanics
[*]added: Floor-switch room layouts
[*]added: room variations
[*]balancing: wizard dodge/slowmo slightly shorter
[*]balancing: lowered wizard initial loot-magnet attraction
[*]balancing: slight increase in critter hp
[*]balancing: small change in player XP increase levels
[*]balancing: small change in Wizard + Warrior initial movement speed
[*]balancing: Made Bouncy Blob a bit weaker (especially in later levels)
[/list]