Hello Adventurer! Welcome to version 1.0.0 of Gauntlet of Power! [img]https://clan.cloudflare.steamstatic.com/images//43869594/baad1e118093f6a2e46cf4e4ab7488592d90fe07.gif[/img] Last weeks Next Fest demo got a lot of new fans into the game, and I've been watching a lot of Youtube and Twitch videos playing the game, which is so cool to see :) Based on those videos I was constantly making small changes and tweaks and fixes to the game, so this version isn't only the official release, it is also a very nice balanced update to the demo and the Steam Playtest build! So go enjoy your time in the dungeon ! If you run into any issue or got questions, I'll try to monitor Steam discussions , but you are also more than welcome to visit the Discord ([url=https://discord.gg/orangepixel]discord.gg/orangepixel[/url]) where I'll be hanging out most hours of the day in the coming week. I'm already working on things for the first content update, but all ideas are very welcome, as I think together we can really build this game into one of our favorite roguelikes ! [img]https://clan.cloudflare.steamstatic.com/images//43869594/1088bb082d55ce06fab346c81607805e984a6aba.gif[/img] Full changes list [list] [*]added: Gauntlet now shown on "game over "screen [*]added: playing-time now properly shows 2-digits for HH,MM,SS [*]added: load game now shows 2 digits for time played [*]added: Blackcard of Power now also triggers powerup [*]added: Blackcards to Codex ("Loot") [*]added: Forged cards to Codex ("Loot") [*]added: Monk now locks room until done talking [*]added: Run stats tracking [*]added: extra union-weapon info to Codex pages [*]added: Statistics to Codex [*]changed: balance changes to droprates [*]changed: Gem-trade rooms appear less frequent [*]changed: minor balancing tweak to Flame critters and their dropped-falmes [*]changed: small improvement to Muddy's attack patterns [*]changed: improved Cap'n'Bone attack pattern [*]changed: balance-tweak for tiny-key droprate in later dungeons [*]changed: new Monster-spawn effect [*]fixed: energy-decrease digits sometimes seem to render wrong [*]fixed: Bombies were sometimes attacking due to a level-up event [*]fixed: using panic-button when in start room does take Loot, does not give HP (and should be blocked maybe?) [*]fixed: ToFu energy decrease is instant (bug) [*]fixed: Blackcards not activating [*]fixed: rebalanced Rogue Skully energy levels (less grindy) [*]fixed: King Loot giving forged card animations [*]changed: Changed dungeon-level progress (avoiding player confusion on dungeon 2 and 4) [*]fixed: when in boss-room, minimap doesn't show boss-icon [*]fixed: Shoproom pool is not reset, only spawns hearts at some point [*]fixed: Shovel of descent should be "blocked" before dungeon 5 is reached [*]fixed: Leave gold key, return to room, gives double gold keys [*]fixed: continue game from pause menu can trigger a button press in-game [*]fixed: End-level or Pause sometimes show glowing Mount directions [/list]