[img]https://clan.cloudflare.steamstatic.com/images//43869594/0b247cbcf9759b91fa6e46431fc13a77875890ed.jpg[/img] Dungeon dwellers: Welcome to patch v1.4.0 ! [h2]New Content:[/h2] – Hidden realm: The Temple – New unlockable character: The Rogue – New friendlies – New enemies Update the game and dive in to unlock the new character, find the new area, and make some new friends! [h2]More info:[/h2] Besides adding the new realm and characters, I made some small changes to balancing things out (especially for the easy mode). I also made the realms more of a choice to go into or not, as it will mean you now skip one or two levels. So if you are in a hurry and want to speedrun the game, knowing where to find the entries to these realms is certainly key.. but I can imagine it might sometimes be more interesting to NOT take the realm-route and grab some extra loot in the levels you would otherwise skip. If you need a little spoiler on how/where to find the Rogue unlock tokens, make sure to check the Orangepixel website for the Games Wiki. [h2]What's Next[/h2] I have at least two more realms planned for future updates, and one of those will introduce some sort of "fire power" but I haven't fully figured out yet how to introduce it to the current weapon system. The new realms will of course come with new enemy types, and possibly a few friendlies. Originally I wanted to add a few more room-layout variations to this update, but I just ran out of time! So those are most likely happening in the next update! [h3]Full changes list:[/h3] [list] [*]fixed: Difficulty select using gamepad blocks the selection [*]added: Rogue level up audio fx (and updated original ones) [*]added: Rogue visual variations for difficulty modes [*]added a Rogue unlockachievements for each difficulty mode [*]added: Medooza [*]added: Ooze worm big [*]added: Rogue unlock-shard locations [*]added: Crab creatures to Temple Realm [*]added: new Temple world [*]added: Beetle creature (Temple Realm) [*]added: Temple End boss (Sandy) [*]added: new Fiendlies-type [*]changed: small difference on fire-rate for some creatures [*]changed: DragonBall now also restores 2 hearts [*]changed: Dark woods also functions as shortcut to dungeon 3 (skips 2) [/list]