[img]https://clan.cloudflare.steamstatic.com/images//41623783/56f4ebe5801f06f2bc8f483d102c0969266d6562.png[/img] Thank you for playing our Infrastructure Development update for Have a Nice Death! Here’s a list of bug fixes and improvements from the hotfix today: [h1]Improvements[/h1] [list] [*] Added better feedback (VFX, animation, and sound) when using the Anima Fountain (water cooler), Distribig® 462 (vending machine), and Sinistro® Koffee Machine (espresso machine in Relaxation Area) [*] Adjusted the colors in Jocelyn’s Contracts menu [*] Rebalanced floor choices for consistency [*] Misc improvements on VFX [/list] [h1]Bug Fixes[/h1] [list] [*] Fix for sound and VFX on several spells that were missing [*] Fix for getting stuck in some walls [*] Fix for getting stuck in World 3 arenas when an Ulcermonner summoned an enemy out of the arena [*] Fix for Bosses not dropping their rewards [*] Fix for Leon Clean sliding at the beginning of the fight (the floor was very wet) [*] Fix for no progression for weapons/spells in Joe's menu [*] Fix for VFX displayed in a bad position when entering the elevator menu [*] Fix for inconsistency in currency display format [*] Fix for dialogs bubble timing (much longer) [*] Fix for Soul Razor (spell) not doing damage [*] Fix for Shockwave (spell) not working in the air under certain conditions [*] Fix for the Shop item Concealed Carry replacing the weapon in the second slot without giving the player a choice and preventing getting the previous weapon back [*] Fix for some of Jocelyn’s Contracts being unfinishable finished [*] Fix for taking a Jocelyn’s Contract then canceling it rerolled the Contracts proposed after the first one, for free [/list]