[img]https://clan.cloudflare.steamstatic.com/images//41623783/c9fb8d1343e05931b0b72bb995bf264807b59b96.jpg[/img] Hello recruits, Thank you very much for all your comments and support since the release of “Have a Nice Death” in Early Access. This patch - more important than the previous ones - contains additional gameplay tweaks, VFX and sound improvements, as well as bug fixes. We remain attentive to your feedback and try to respond to it as soon as possible. [h1]GAMEPLAY[/h1] [list] [*] Redesign and enhancement of the automatic Volte-Face system (automatically turns Death to the enemy during the attack) and added an option to turn it on/off. [*] Redesign and enhancement of the dash Assist system (replace Death after a dash to help attack) and added an option to enable/disable it. [*] Spell “Makeshift Rockets”: added upgrade Level 2. [*] The run timer is now stopped during dialogues and kinematics. [*] Added option to change voice volume.[/list] [h1]BUGFIXES[/h1] [list] [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Players may be blocked in some battle arenas. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Some ranged attacks do not launch on the correct side after players have turned around. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] The spell “Poison Mist” does not apply the poison effect. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Rewards of a level are different from the levels in the first world. [*] Players should get stuck in the ground less after crossing a platform. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Mana/Life upgrade VFX and sound are played as the player enters a new level. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] The “Scythe-Evident Truth” curse can do negative damage to weapons with little damage. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] The worker guide entry of a weapon is not unlocked when purchased from a store. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] “Termination” type Curses are triggered when players break doors or some GPE. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Infinite loading after taking the elevator in the shop. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Control Room: New scythe damage does not update in the “Transform” panel. [*] [img]https://clan.cloudflare.steamstatic.com/images//41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png[/img] Mini-boss Denzel King Dengue (World 3) falls through the level when stunned while performing a flying attack. [*] Multiple colliders fixed in levels. [*] Various fixes for text/localization. [*] A lot of minor fixes.[/list] [h1]VFX[/h1] [list] [*] VFX for Poison has been updated [*] Changes on Anima and Soulary VFX [*] Added new VFX for Curses [/list] [h1]SOUND[/h1] [list] [*] Added and fixed various sound effects. [*] Added ambiant sounds. [/list]