Update - Demo Build v 1.5.0
Author: Valentina - Game Director,
published 8 months ago,
Hello everyone! We have a new [b]demo and playtest[/b] update! We have been hard at work for the past month focusing on our [b]controller support[/b] to make it the best it can be. There will still be more controller fixes coming in the upcoming months but this is a HUGE addition we have with the latest update. So press that update button on Steam and enjoy surviving with your favourite controller!
Here are the complete patch notes which include improvements to other areas of the game as well.
[h1]Updates[/h1]
[h2]Gameplay[/h2]
[list]
[*] After a Devourer attack, it will now add a cooldown so the monster doesn't emerge from one of its holes for some time
[*] Iterated on different inputs for both keyboard/mouse and controller to make the use of Tools more intuitive
[*] Adjusted the tutorial space on the screen and some tutorial input
[*] If Tools are held they will not longer be highlighted in Warden Sight
[*] Updated lantern distance to be bigger and affect the Devourer from larger distances
[/list]
[h2]Content[/h2]
[list]
[*] Compendium entries now include the character name at the bottom of an unlocked entry
[*] Updated tutorials to reflect new inputs
[*] Updated one of the Whispers that appears in the first Harvest Season
[*] Removed Ambrosia reward that was given in the first Harvest Season
[*] Updated some Tools costs (Hatchet is now more pricey and the Jaw Trap costs less)
[/list]
[h2]Art[/h2]
[list]
[*] In Warden Sight Devourer-related items now glow green instead of yellow
[*] Entry Point smoke has been doubled in height to allow for better visibility
[*] New artwork for some tutorials
[*] Updated hover state colors of some buttons
[*] Adjusted the style of the D-pad buttons
[*] Added new artwork in the credits and pause menu
[*] Updated the controls artwork to match the new inputs
[*] Updated the effect on objects in Warden Sight
[*] Removed all post-process motion blur that was being applied
[/list]
[h2]Controller[/h2]
[list]
[*] Implemented new input UI to show throughout all the screens on in-game buttons
[*] Implemented correct input UI in-game and throughout tutorials
[*] In the Warden screen the controller behaves differently to allow just holding a button to progress without hovering over the mask
[*] Allowing a bigger increase of speed for the virtual cursor in our settings
[*] Scrollbars will not scroll much faster
[*] Assigned button presses rather than D-pad traversal in various screens
[*] Cursor will now change artwork depending if keyboard/mouse is used or a controller
[/list]
[h1]Bug Fixes[/h1]
[h2]General[/h2]
[list]
[*] Fixed a bug where grabbing tools didn't work correctly on low framerates
[*] Fixed mip maps on various UI images
[*] Fixed audio ducking that would persist in other screens if the Devourer killed the player while something else was also damaging them
[*] Fixed audio that repeated when the Devourer heard the player footsteps on noisemakers
[/list]
[h2]Controller[/h2]
[list]
[*] Cursor is hidden in various screens now
[*] Crouching now follows the proper direction of the L-Stick
[*] Fixed bug that didn't allow the player to start the game the first ever time you launched it
[*] Fixed bug that didn't allow the player to scroll in the Compendium entries
[*] Fixed an ugly bug with held items that would jitter when the player walked with them
[*] Fixed L-Stick affecting the range of throwable Tools
[/list]