Hello Wardens! Are you ready for launch?! The team at Villainous and our evil partners in crime, Neonhive definitely are! Here are the final patch notes before release on the 22nd of May. If you already have keys for the game, you should be getting an update for it today. After release we will keep a close eye on any bugs you encounter and any feedback you have for us. [b]Report any [url=https://discord.com/channels/1131524754831048814/1135495668732022805]bugs here[/url].[/b] [b]Tell us your [url=https://discord.com/channels/1131524754831048814/1135495583583453264]feedback here[/url].[/b] We cannot wait for you to face the horror of Luna Nova 🌒 [h1]Updates[/h1] [h2]Gameplay[/h2] [list] [*] Balanced the cooldown and chances of the Devourer emerging from the holes in the ground [*] When you start your Night, the Devourer will not choose a random location to spawn and instead be spawned far from the player [*] Increased the Fiends cautious and alert audio stingers [*] When the Devourer attacks the player, no other damage will be applied at the same time. For example, if you were standing in a poison cloud while being attacked by the Devourer, the poison cloud damage will be put on hold until your fight with the Devourer is complete [*] Introducing the Fiends and the Devourer emerge holes later on in the first season [*] Increased the Devourer's hitbox so it's easier to damage [/list] [h2]UI[/h2] [list] [*] Implemented the season's Ambrosia count in the Whispers and Tools screens [*] Cards in the Current Hand screen now have an outline in order to see them better when they are selected with the controller [*] Added images for some of the tutorials that were missing them [*] Updated tutorial images to latest version of the game [*] Updated credits [*] Updated Pitchfork description [*] Changed reward failure icon color [*] Updates to intro and outro Investigator note colours [*] Small update to one of the game's scrollbar colours and size [/list] [h2]Assets[/h2] [list] [*] Implemented new artwork for the Fragments required in the Tools screen [*] Changed Water Fiend effects to be closer to our game's art style [*] Tweaked the distanced-based post process of the Devourer to have less visual noise [*] Changed the Entry Point texture colours [/list] [h1]Bug Fixes[/h1] [h2]Monster[/h2] [list] [*] Fixed a bug with some Devourer sounds being in the incorrect sound class [*] Fixed issue with the Devourer not being on the same height as the player when attacking, leading to some strange interactions [*] Fixed issue with the Devourer heading towards the player and not where the noise was last reported [*] Fixed issue with the Devourer emerging from the holes while close to them. It should now only emerge when further away from them [/list] [h2]UI[/h2] [list] [*] Fixed outline overlapping with the tabs on the top when they were flashing [/list] [h3]STAY CONNECTED WITH THE REAL VILLAINS[/h3] For all the latest wicked schemes and updates, keep an eye on us, the masterminds at Villainous Games! [b]💛 [url=https://subscribepage.io/UuOCX4]NEWSLETTER[/url] 🌕 [url=https://discord.com/invite/uWG7Mus8kg?utm_source=Steam-Publisher&utm_medium=Banner&utm_campaign=FebruaryIGN]DISCORD[/url] 🌙 SOCIALS [url=https://twitter.com/wearevillainous]Twitter[/url] | [url=https://www.youtube.com/@wearevillainous]Youtube[/url] | [url=https://www.tiktok.com/@wearevillainous]TikTok[/url][/b]