Hello everyone! We have a new [b]demo and playtest update[/b] just in time for the winter holidays! Even if you played our demo before, there are a lots of smaller and bigger updates for you to check out. It's live NOW so grab a cup of tea, your warmest blanket and download our demo to get cozily spooked! [b]If you played our demo or playtest before you need to start a new game as we have updates impacting the save data. [/b] Here are the complete patch notes. [h1]New Features [/h1] [h2]Gameplay[/h2] [list] [*] New lantern system allowing the player to turn the lantern on/off with the Devourer reacting to it accordingly [*] Ability to start a New Game which will reset all the progression [*] New Whispers Fragment Power and Poisoned Corn added [*] New smooth crouch and crouch-dash effect! [/list] [h2]UI[/h2] [list] [*] New button to allow the player to continue the tutorial in case they changed their mind about skipping it [*] New tutorials added both in-game, in the HUD screens and the Compendium [*] Images now added to in-game tutorials [*] New message pop up after you finish the game for the first time [*] New card unlock animation after completing a Night [*] New Ambrosia UI implemented in the main HUB as well as in the Warden Sight [*] New animations have been added to the Whisper screen [/list] [h2]Environment[/h2] [list] [*] Implemented new water for the puddles around the level [*] New decals and meshes implemented in the Church and Windmill landmarks to bring it closer to our initial vision of the environment [*] Lots of new small secret additions to the environment to make it stand out more [/list] [h1]Updates[/h1] [h2]Gameplay[/h2] [list] [*] Changes to the camera shake as well as new implementations in various new places to improve the visual feedback and game feel [*] A lot of tutorial updates including clarifications and tweaks [*] The Water Fiend has received a lot of improvements to its visibility and its states [*] Once the Devourer is banished the player can no longer interact with the Ambrosia or the Vigor around the level and their idle audio is also stopped [*] The Devourer now plays a searching audio and an audio cue when it rushes to investigate with the attenuation dynamically adjusted so the player can hear it coming from afar [*] Sight Fiends now have a cone that represents their vision [*] Small tweaks to the Spine Growth Devourer mutation to make it clearer [/list] [h2]Content[/h2] [list] [*] A few Strengths, Fortifications and Whispers have been rehauled and changed [*] Ambrosia lore now requires 2 stages to be complete before it fully unlocks [*] Tool throw range has been adjusted to be different per tool [*] Adding visual and audio feedback when the Blood Flash cannot be used yet [*] Tons of value tweaks and changes to the Whispers, Strengths and Fortifications making them more impactful [/list] [h2]Progression / Flow[/h2] [list] [*] Adjusting starting flow to make it a smoother onboarding experience for the player [*] The intro will now play after the player starts a New Game in the main menu not before entering the main menu [*] Much more Ambrosia is now available to harvest in the Farmlands [*] Rewards are now provided if the player escapes or banishes during the Night rather than just when they banish the Devourer [*] Adjusted which Strengths unlock at the beginning VS end of the game [*] Will only show the Current Hand after the second Night and the Compendium after the third Night [/list] [h2]Art[/h2] [list] [*] The Ambrosia now has a much clearer consumed state [*] The Devourer has been updated with new teeth and textures [*] Tools will now grey out in Warden Sight if they have been used [*] Updated the illustration backing for the abilities presented in Warden Sight [*] All interactive items now show a text prompt if they can be interacted with or not as well as showing their other various states [*] Objectives have been made a bit clearer [*] Added an option in the settings menu to toggle the item flashing effect on/off [*] Updated item highlight effect [/list] [h1]Bug Fixes [/h1] [h2]General[/h2] [list] [*] Camera shakes will always apply to tools now [*] Fixed a soft lock if the player stood still during the first tutorial and the Devourer ate all the Ambrosia, leaving nothing for the player to complete the tutorial [*] Fixed an issue with post process materials not always applying when the monster was close to the player [*] Fixed bug with the monster becoming invisible in rare occasions [*] Fixed bug that didn't allow the player to step on bridges while crouched [*] Setting colors in the main menu have been updated to use the correct color pallet [*] Various navigation issues fixed [*] Fixed a save data bug not allowing the player to continue their game [*] Refactored all the poison implementation in the game fixing bugs in the process that didn't apply the poison correctly or insta killing the player [*] Fixed a bug with our internal system not applying priorities to different value modifiers [/list] [h2]Content[/h2] [list] [*] Fixed a bug that would lead to the Grave Shovel tool not functioning properly if attacked by the Devourer [*] Fixed a bug with Twisted Empathy that would lead to its application timer not resetting properly if triggered twice in a row [*] A ton of fixes with the Vigor being drained or not gained appropriately when various health systems interacted with each other [*] Fixed a bug that would lead to the Good Portent Fortification still partially working after having been sacrificed [*] If the player has a full-hand, now the shuffle button is hidden and not interactable [*] Fixed a bug that would allow the player to start a night with below-minimum vigor [*] When sacrificing cards the total Ambrosia in now updated if the player has the Fortification equipped [/list] [h2]Controller[/h2] [list] [*] Added audio to whenever an entry of the Compendium is selected with a controller [*] Fixed bug where you could not switch between the Current Hand and the Compendium with the controller [*] Fixed a bug that would allow the player to, while playing with controller, press the sacrifice button with no cards selected [*] Added the virtual cursor to the credits scene [*] Fixed the bug that would lead to the player not being able to progress through the intro while using a controller [*] Fixed an issue with the credits scene, which would lead to the controller's skip button not working sometimes [*] Changed the controller input to skip in-game tutorial messages, and made the virtual cursor work in said screens [/list]