It's been a while but we are here now with a bunch of updates to our [b]demo[/b]! Read below for the full patch notes. [h1]New Features[/h1] [list] [*] A first implementation of monster animations [*] New aura effect added when looking at the Devourer [*] New Scarecrow tool effect when placed [*] New vignette implemented in the game [*] New images implemented in the tutorials section of the Compendium [*] Making the player drop their tool if the Devourer emerges from a location nearby [/list] [h1]Updates[/h1] [h2]Gameplay[/h2] [list] [*] Updated Stashed Tool Whisper locations to be located at all entry points and made it so the Whisper provides 5 total tools instead of 1 [*] Spare Mask Whisper is now adjusted to be found in secondary landmarks and it will spawn 6 abilities, 1 per landmark. It will also spawn only unlocked abilities now [*] Adjusting Devourer's AI to stagger different durations depending on its state [*] Removed old death cue sound [*] Removed bell functionality from Jaw Trap tool [*] Updates and new additions of various camera shakes [*] Increased the Devourer's eating volume so it was more obvious [*] Increased Ambrosia for unlocking the respective lore to 150 [/list] [h2]Environment[/h2] [list] [*] Reducing noisemakers texture sizes and how many spawn per area [*] Adjusting noisemakers and puddle positions as well as spawn rates [*] Updated all tools locations around the map [*] Hideout locations have been adjusted (more placed around the map) [*] Added easter egg for PLEASE COMPLY somewhere in the Farmlands [/list] [h2]Controller[/h2] [list] [*] Changed various input mappings across the game [*] Added new toggle only sprint input (can now hold the button or toggle it) [*] Added controller support for the Warden selection on "New Game" [*] Now if pressing crouch while running, it will cancel the running [/list] [h2]UX & UI [/h2] [list] [*] Cleaner text - did a pass on all text in the game to highlight the correct words and edit the tutorial text [*] Added extra tutorial for leaning [*] Updated tutorial for hiding in the corn to appear if you stay longer inside it [*] Changed scrolling input on the controller to make it smooth [*] Added virtual cursor click on landmark buttons in tools screen. So players can click on both landmark icon buttons and landmark buttons. [/list] [h2]General[/h2] [list] [*] Updated credits section [*] Main menu lighting and Farmlands has received a final pass [/list] [h1]Bug Fixes [/h1] [h2]Controller[/h2] [list] [*] Fixed bug where pressing both lean inputs at the same time would cause the player to be locked into in lean and unable to move [*] Fixed controls image in the pause menu [*] Fixed issue with the cursor still present in the game after a tutorial popup [*] Fixed drifting controller cursor in some screens [*] Fixed issue with being able to go beyond bounds in tutorials [*] Fixed issue where it as possible to skip the character lore and Devourer evolve screen with a controller [*] Fixed issue where one could mash the 'Begin the hunt' button with a controller, causing the game not to start [*] Fixed issue where the player could keep reshuffling Strengths and Whispers with a controller [/list] [h2]General[/h2] [list] [*] Hid debug "Quality Director" text from game [*] Removed accidental "by" text shown when escaping the level [*] Performance optimization for various materials [*] Removed VR popup that appeared if you had a VR connected to Steam [*] The Devourer now won't attack the player if they have died [*] Fixed issue where the player would be still be in crouch movement speed if they were attacked by the Devourer while crouched [*] Fixed issue of the Devourer sometimes not emerging from the ground [*] Fixed the Devourer not playing any audio when hurt [*] Fixed bug where tool was still showing in Wardens Sight if dropped or if a fragment was picked up [*] Fixed issue where health bar was incorrect when using reroll to get/remove the Ill Vigor Whisper [/list]