Update - Demo Build v 1.2.0
Author: Valentina - Game Director,
published 1 year ago,
It's been a while but we are here now with a bunch of updates to our [b]demo[/b]! Read below for the full patch notes.
[h1]New Features[/h1]
[list]
[*] A first implementation of monster animations
[*] New aura effect added when looking at the Devourer
[*] New Scarecrow tool effect when placed
[*] New vignette implemented in the game
[*] New images implemented in the tutorials section of the Compendium
[*] Making the player drop their tool if the Devourer emerges from a location nearby
[/list]
[h1]Updates[/h1]
[h2]Gameplay[/h2]
[list]
[*] Updated Stashed Tool Whisper locations to be located at all entry points and made it so the Whisper provides 5 total tools instead of 1
[*] Spare Mask Whisper is now adjusted to be found in secondary landmarks and it will spawn 6 abilities, 1 per landmark. It will also spawn only unlocked abilities now
[*] Adjusting Devourer's AI to stagger different durations depending on its state
[*] Removed old death cue sound
[*] Removed bell functionality from Jaw Trap tool
[*] Updates and new additions of various camera shakes
[*] Increased the Devourer's eating volume so it was more obvious
[*] Increased Ambrosia for unlocking the respective lore to 150
[/list]
[h2]Environment[/h2]
[list]
[*] Reducing noisemakers texture sizes and how many spawn per area
[*] Adjusting noisemakers and puddle positions as well as spawn rates
[*] Updated all tools locations around the map
[*] Hideout locations have been adjusted (more placed around the map)
[*] Added easter egg for PLEASE COMPLY somewhere in the Farmlands
[/list]
[h2]Controller[/h2]
[list]
[*] Changed various input mappings across the game
[*] Added new toggle only sprint input (can now hold the button or toggle it)
[*] Added controller support for the Warden selection on "New Game"
[*] Now if pressing crouch while running, it will cancel the running
[/list]
[h2]UX & UI
[/h2]
[list]
[*] Cleaner text - did a pass on all text in the game to highlight the correct words and edit the tutorial text
[*] Added extra tutorial for leaning
[*] Updated tutorial for hiding in the corn to appear if you stay longer inside it
[*] Changed scrolling input on the controller to make it smooth
[*] Added virtual cursor click on landmark buttons in tools screen. So players can click on both landmark icon buttons and landmark buttons.
[/list]
[h2]General[/h2]
[list]
[*] Updated credits section
[*] Main menu lighting and Farmlands has received a final pass
[/list]
[h1]Bug Fixes
[/h1]
[h2]Controller[/h2]
[list]
[*] Fixed bug where pressing both lean inputs at the same time would cause the player to be locked into in lean and unable to move
[*] Fixed controls image in the pause menu
[*] Fixed issue with the cursor still present in the game after a tutorial popup
[*] Fixed drifting controller cursor in some screens
[*] Fixed issue with being able to go beyond bounds in tutorials
[*] Fixed issue where it as possible to skip the character lore and Devourer evolve screen with a controller
[*] Fixed issue where one could mash the 'Begin the hunt' button with a controller, causing the game not to start
[*] Fixed issue where the player could keep reshuffling Strengths and Whispers with a controller
[/list]
[h2]General[/h2]
[list]
[*] Hid debug "Quality Director" text from game
[*] Removed accidental "by" text shown when escaping the level
[*] Performance optimization for various materials
[*] Removed VR popup that appeared if you had a VR connected to Steam
[*] The Devourer now won't attack the player if they have died
[*] Fixed issue where the player would be still be in crouch movement speed if they were attacked by the Devourer while crouched
[*] Fixed issue of the Devourer sometimes not emerging from the ground
[*] Fixed the Devourer not playing any audio when hurt
[*] Fixed bug where tool was still showing in Wardens Sight if dropped or if a fragment was picked up
[*] Fixed issue where health bar was incorrect when using reroll to get/remove the Ill Vigor Whisper
[/list]