Update - Demo Build v 1.1.0
Author: Valentina - Creative Lead,
published 1 year ago,
Our new update comes with a HUGE decrease of the game build size, balance tweaks and more! Read the full list down below.
[h1]New Features
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[*] Cause of player death is now presented on the screen
[*] The player will now be able to see the name of the Tools before picking them up, as well as the Tool description in Warden's Sight while holding one
[*] The first Harvest Season will now introduce the player to the banishing loop gradually (Night 2 = one Fragment required, Night 3 = two Fragments required, Night 4 = three Fragments required)
[*] New artwork for Warden's Sight has been implemented
[*] New audio and visual effect implemented when directly looking at the Devourer
[*] New road signs have been placed in the level to help the player navigate and find the landmarks
[*] New button inputs artwork implemented across the game
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[h1]Updates[/h1]
[h3]Gameplay[/h3]
[list]
[*] Target Ambrosia per Harvest Season updated
[*] Ambrosia rewards in various abilities adjusted
[*] Increased The Devourer's base damage
[*] Various changes in the Whispers that are present in the first Harvest Season
[*] The Devourer's AI states are now clearer with the addition of new post process effects
[*] Increased the frequency of the Toxic Miasma Devourer Mutation
[*] Player movement speed has been slightly increased across the board
[*] New pitchfork states when its being used have been implemented
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[h3]Audio[/h3]
[list]
[*] Additional damage sounds added when the player is hurt
[*] More ambient shots will be heard in the environment
[*] New movement audio and investigation audio implemented for The Devourer
[*] New and improved audio implemented for the Ambrosia and the Fragments
[*] New ambient audio implemented at the main three landmarks
[*] New water sounds implemented across the bodies of water and for walking on the logs
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[h3]Optimization[/h3]
[list]
[*] Decrease in build size from ~1.35GB to ~700MB
[*] Shaders and meshes optimization
[*] Texture streaming optimization
[*] UI scaling optimized
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[h3]Bug Fixes[/h3]
[list]
[*] Devourer will now won't be eating any already harvested Ambrosia
[*] Fix for the materials of the Vigor Elixir and the Antitoxin
[*] Fix for Vigor not properly being gained or drained when more than one thing affected it
[*] Various controller support bug fixes
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