FREE Content Update - Patch Notes v 1.4.1
Author: Neonhive Games,
published 2 weeks ago,
Hello Wardens! We have a [b]HUGE CONTENT UPDATE[/b] for you! Everything included in this new update is available for [b]FREE[/b] for all players! Are you ready to enter Luna Nova again and face a darker darkness? 🌖
[b]What does the update include (TL;DR edition):[/b]
[list]
[*] New weekly challenges
[*] New Whispers
[*] New defensive Tool
[*] New Tool Cosmetic Skins and Animations
[*] A limited time only Halloween Devourer skin
[*] Asian Localization
[*] Gameplay improvements and updates
[*] Various bug fixes
[/list]
[previewyoutube=01OIi6BXEEE;full][/previewyoutube]
Read below to find out more details of our proudest update yet and remember to:
🐛 [b]Report any bugs [url=https://discord.com/channels/1131524754831048814/1135495668732022805]here[/url].
✎ Tell us your feedback [url=https://discord.com/channels/1131524754831048814/1135495583583453264]here[/url].[/b]
[h1]New Features & Content[/h1]
[h2]Content[/h2]
[h3]New Tool[/h3]
A new defensive tool has been added into the game! The Repellent tool can be found in the Church. It is available from the very beginning of the game for all players. It can be purchased twice and costs 25 Vigor.
[list]
[*][b]Repellent:[/b] Hold it to protect yourself from one Devourer attack.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43833426/f6ce95d2e2fd1d510f73e708484698ec3507176d.png[/img]
[i]The Repellent is a tool that we created after observing players and their playstyles post-release. A lot of you liked the stealthy approach, one where you harvest Ambrosia and avoid the Devourer instead of confronting the Devourer with offensive tools. Therefore, the Repellent is an excellent choice for those Nights you want to be left alone and go on about your business.[/i]
[h3]New Whispers[/h3]
Two new Calamity Whispers have been added into the game and will be part of the randomization pool with the rest of the Whispers. They are available from the very beginning of the game for all players.
[list]
[*][b]Vigor Drain:[/b] Your Vigor is constantly drained during the night.
[/list]
[i]Vigor Drain adds a time pressure that lasts the whole Night regardless of whether you play offensively and want to banish the Devourer, or play carefully while avoiding dangers and collect Ambrosia. You now have to work faster and rely on various game mechanics and systems for re-filling your Vigor while working on your objective.[/i]
[list]
[*][b]No Exit:[/b] Entry points can only be used with a key found around the Farmlands.
[/list]
[i]No Exit makes the game more challenging for those who always depended on escaping the Night. Using an Entry Point in the game at any time is a safety net for a lot of situations so we wanted to pull the rug a bit and make you work for your escape.[/i]
[h2]Tool Inspect Animations[/h2]
All Tools now have a personalized and custom inspect animation. Tools can be inspected at any moment when being held in the game and the animation can be interrupted at any time as to not get in the way of gameplay actions. Each Tool only has one inspect animation. Enjoy looking at your Tools up close and checking out the new cosmetic skins we added for them!
[previewyoutube=f8ySqslC6wo;full][/previewyoutube]
[h2]Tool Cosmetic Skins[/h2]
We are introducing a new system that allows us to implement new Tool looks! Our debut theme is called [b]Hexxed[/b], with spooky and creepy vibes to match this season. All Tools have additional skins which can be applied via any Tool card in the game. Currently, each Tool has 1 new skin. The player can obtain the Tool skins using a new in-game currency which is rewarded by completing Rites.
See more information about the Rites below.
[img]https://clan.cloudflare.steamstatic.com/images//43833426/d32b54677153075e10a21d1fc04668ae12c3bfeb.png[/img]
[h2]Rites[/h2]
Rites are side objectives/challenges the player can complete in order to earn Tokens. With the Tokens, you are able to obtain new Tool Cosmetic Skins. The Rites refresh automatically every week to 3 new random ones. Rites become available after the completion of Season 1 (Antonia).
[img]https://clan.cloudflare.steamstatic.com/images//43833426/47e71cb208c30088d6982536fe0fab7cb4838480.jpg[/img]
[h2]Halloween Special[/h2]
For a [b]limited time only[/b], the Devourer has a new look! Enjoy this spooky season with a pumpkin spice latte and a pumpkin head Devourer 🎃
The Halloween Devourer skin will be applied from the [b]23rd of October to the 11th of November[/b].
[img]https://clan.cloudflare.steamstatic.com/images//43833426/276169a3e6786323704d336b3fce81309003d6ce.png[/img]
[h2]Gameplay[/h2]
Options are now available in the pause menu while playing the game. These are all the same options as in the main menu and can now be adjusted on the run.
[h2]Localization[/h2]
New languages have been added into the game! Chinese (traditional), Chinese (Simplified) and Japanese are now available in the Options menu.
[h1]Updates[/h1]
[h2]Gameplay[/h2]
[list]
[*] After the Devourer chases the player a cooldown is applied, stopping him from emerging from a hole and entering another confrontation with him too soon
[*] When the player damages the Devourer, the reticle now flashes green
[*] If the player enters the Hideouts after a chase, the Devourer will now investigate away from the Hideouts, allowing the player to leave the area
[/list]
[h2]UI[/h2]
[list]
[*] Updated various images and text with scale boxes so the text is confined within the area defined
[*] Main HUB screen has now been updated in order to include the Rites tab
[*] Updated the credits screen with extra developers and their roles
[/list]
[h2]Assets[/h2]
[list]
[*] Jaw Trap material tweaks to make it stand out less due to its high brightness
[*] Roadsigns material tweaks to make sure that when the lantern shines on them they are still readable
[*] The player's lantern now emits a more realistic radius of light, encompassing any items the player holds in its light
[*] Red lanterns over the Effigy will now render no matter the distance from the player for better visibility
[/list]
[h1]Bug Fixes[/h1]
[h2]Gameplay[/h2]
[list]
[*] The Energy Rations Fortification will not increase the max Vigor anymore if the player exits to the main menu mid-run
[*] The Devourer will not attack the player anymore if there is something between them (e.g. a fence)
[*] The Devourer will now react to being hit with the Pitchfork if the player was hitting while hidden inside the cornfield
[/list]
[h2]Controller[/h2]
[list]
[*] Fixed a bug where holding the button in the Intro and Outro of the game made the text appear all at once
[*] Fixed a bug where holding the button that opens the pause menu immediately unpauses it
[*] Fixed a visual bug where the scrollbar UI was showing without a scrollbar in the lore reveal screen post-run
[*] Fixed a bug where holding both controller inputs in the map screen circled though the tab selection
[/list]
[h2]Assets[/h2]
[list]
[*] Some card illustrations that appeared blurry will now be full resolution
[*] The Fragment particle indicator will not fall sideways anymore so it becomes hard to see
[*] Rations were optimized for an overall better performance
[/list]
[h3]STAY CONNECTED WITH THE REAL VILLAINS[/h3]
For all the latest wicked schemes and updates, keep an eye on us, the masterminds at Villainous Games!
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