I'm continuing my efforts to improve the game's design based on feedback from you awesome players! Here's the next batch of changes: [h2]Game Changes[/h2] [list] [*]Added decals on the doorways to hint at which direction to go if you spot an anomaly, or don't spot an anomaly. I have no idea how much this will actually help, but hopefully it does? [*]More lighting adjustments in the Medical Bay. [*]Added decals on the control panel in the hangar to hint at what to interact with. [*]Flipped the pentagram. This was an asset included in one of three asset packs I used by Synty. I used it because I personally have no opinion on which way some spooky pixels are positioned, just that they give a creepy space cult-like vibe. I did however notice that some people would have strong responses to an inverted pentagram. If I flip the asset upside down and add another decal of an infinity symbol in the middle—I've kept the weird cult-like visual, while not offending certain people. [/list]