[h2]Game Changes:[/h2] [list] [*] Added an option to toggle "All Anomalies Active". This will make it so when an anomaly is picked, it is picked from all 50 anomalies. This will make it so there is a possibility of the same anomaly being picked twice in a row. This is disabled by default, but can be enabled in the extras menu. [*] Added a decal to visually show in-game that you have all anomalies active. [*] Added an arrow to help prevent players getting turned around in the dark. [*] Increased time for heavy breathing to start while sprinting from 8 seconds to 15 seconds, and black out animation from 12 seconds to 20 seconds. I have also increased the stamina regeneration rate. You can sprint more now, but remember to slow down sometimes. You might catch an anomaly you would otherwise run past. [*] Added environmental details to an anomaly that could kill you. This is in order to hint at how to survive the anomaly. [*] Changed wording on quit confirmation from "Continue" to "Back" [*] Increased the size of two sneaky anomalies slightly in order to make them more identifiable. [*] Turned on a light in the Medical Bay to highlight an environmental hint. [*] Added Achievement Decals to the Medical Bay. Note that these are tied to your player data, not your Steam achievements. [/list] [h2]Bug Fixes:[/h2] [list] [*] Pressing escape now closes the opened logbook correctly. [*] Fixed a Steam Cloud Sync error when resetting player data within the game. [/list] [b]Dev Note:[/b] Thank you so much to everyone who has played my first game and worked through any challenges or frustrations. I really appreciate all the feedback I have been getting, and I've been doing my best to address the issues and bugs that have come up. Just knowing you're playing the game means the world to me, and seeing content created around it is honestly an amazing feeling! That said, platforms like Steam are very numbers-driven. Through research, I’ve found that one of the biggest challenges for new indie developers is getting reviews—and it’s often recommended to ask for them, as getting the first 10 reviews really helps with exposure of the game. While it feels a bit cringe for me to ask, I’m passionate about making game development my full-time job! [i]So, if you've enjoyed HANGAR 8, would you please consider leaving a review?[/i]