Patch Notes 1.2.0
Author: Orc Chop Bryan,
published 6 months ago,
[b]1.2.0 Patch Notes[/b]
This update enhances overall game pacing, significantly reduces the need for grinding, and introduces quality-of-life enhancements. It also addresses major bugs and introduces a new feature: “Unusual Foes”.
[b]Improvements & Changes[/b]
[b]Adventuring & Level Design Changes[/b]
[list]
[*] [b]Scourge bosses[/b] will now show up at the end of story levels to award badges, reducing the need for additional adventures to obtain their badges.
[*] The [b]badge requirement[/b] to progress has also been reduced.
[*] The [b]length of all scout adventures[/b] has been drastically reduced.
[*] Some foes may be marked as an “[b]Unusual Foe[/b],” granting them various buffs (or debuffs) that may change the dynamics of the battle.
[*] Increased the [b]quantity and availability of materials[/b] that can be harvested. Each location on the map has fixed material types that will always be available there.
[*] [b]Shortened the length of levels [/b]to never be longer than 14 rooms across.
[*] [b]Narration will play less frequently[/b] when looting items.
[*] Before the final room in a level, instead of always encountering a camp, you might encounter a [b]merchant[/b] instead.
[*] When loading into a level that has been updated by a patch, the [b]player will be safely returned to the Lair [/b]to prevent any data loss.
[*] Stygian Skull will start with [b]3 Rising Inferno[/b] counters instead of 5.
[*] [b]Mimics have been buffed[/b] to make them slightly more challenging.
[/list]
[b]Gameplay & Quality of Life Improvements[/b]
[list]
[*] Added a [b]prompt to warn the player about ending the campaign[/b] before entering the final level.
[*] [b]Guilds are no longer needed for a goblin to change class[/b], as long as the class is unlocked.
[*] [b]Material count is displayed[/b] in a more prominent area in the Lair. It is also easier to see the materials needed to upgrade each room.
[*] [b]Tooltips of materials[/b] will now state what rooms they are used for.
[*] The number of times a goblin can redraw abilities is now [b]counted per battle instead of per adventure,[/b] allowing them to redraw abilities more frequently.
[*] [b]Level 3 Guild bonuses[/b] that affect power have been rebalanced.
[*] Peons have a [b]new passive ability.[/b] Bringing a peon along will enable you to harvest twice when gathering materials.
[*] The retained goblin when entering New Game+ will [b]no longer be allowed to breed.[/b]
[*] Combat Ability Changes:
- [b]All Hunter Traps: [/b]Traps will automatically spring when the affected foe dies.
- [b]Blood Rupture:[/b] Damage will now scale based on the number of bleeds.
- [b]Frostbite:[/b] Lv.1 will now deal damage. If already frozen, the second freeze is guaranteed.
- [b]Pestilence: [/b] Can now damage foes with slow at Lv. 1.
- [b]Astral Flame:[/b]Damage has been slightly increased.
- The [b]“Guard”[/b] ability has been renamed to “Defend.”
- [b]Retaliate:[/b] Will now also work on ranged attacks.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed various memory leaks that caused the game to slow down.
[*] Fixed genetic traits resetting after combat and some that were not working as intended.
[*] Fixed the location preview in the world map where locations showed materials that were not actually available at that location.
[*] Fixed various misleading information in tooltips.
[*] Various visual polish and fixes for the environment and terrain.
[*] Fixed an issue where soul count was sometimes not increasing when goblins were retired.
[*] Fixed an issue where shrine blessings also unintentionally buffed enemies.
[*] Skills that are locked in the guilds will now show details on their cost and targeting in the preview tooltip.
[*] Various new animations added to cutscenes.
[*] Slight reduction in animation time when navigating rooms in the Lair.
[*] Fixed an issue where the sort order of the roster was reset each time the goblin character sheet was opened.
[*] Fixed issues where the ability “Retaliate” was failing to trigger.
[*] The enemy ability “Magic Missile” will now hit 3 random foes instead of hitting 1 random foe 3 times.
[*] Fixed issues where Frogbile tonic or poison could kill a goblin even after winning the battle.
[*] Fixed issues where healing abilities could unintentionally remove the Protection buff.
[*] Fixed an issue where casting Soul Gale on exposed enemies could freeze the game.
[*] Fixed missing model and animation for the Mimic.
[*] Fixed some cases where the character could not reach the target when attacking it.
[*] Fixed the ability to bypass the turn 1 restriction of combat abilities by reloading the game.
[*] Fixed an issue where upgrading a weapon may cause other instances of that same weapon to disappear from inventory.
[*] Fixed an issue where bosses were displaying as Lv.1 enemies instead of their actual level.
[*] Fixed incorrect calculation for the Smithy’s success chances.
[*] Fixed issue where triggering traits were causing permanent stat changes to goblins.
[*] Fixes and improvements to goblin details UI animations and navigations.
[*] Multiple other minor bug fixes.
[b]Known Issue(s):[/b]
[*] Oldbrook Fields - moving from room to room can cause the goblins to jitter.
[/list]