This time, we focused on improving the Adventure and Battle visualization of Goblin Stone. We want to make sure that Goblin Stone is not only visually appealing but also lets the player understand the game through the help of visual aids. Here's a preview of what we accomplished. As reported by our community, branching paths are easy to miss when traversing maps in the current demo. We address this issue by adding subtle wind wisp on the terrain. [img]https://clan.cloudflare.steamstatic.com/images//39644358/ec69adaa60de02070d7ccca5fca05eb6d76cca6b.gif[/img] [i]Wind wisp on branching paths[/i] In addition to this, a ribbon trail can be seen when the goblins jump down to a path to show the direction of the action. Trails and dust clouds are also present when the goblins or enemies walk, patrol, or turn to switch directions during adventures. [img]https://clan.cloudflare.steamstatic.com/images//39644358/63d0096a5c276da99df30346292c2a02b4152be4.gif[/img] [i]Branching paths allow the goblins to jump down on a hill or climb up on a ladder to further explore a level. [/i] [img]https://clan.cloudflare.steamstatic.com/images//39644358/0fb4d46ecb4820f0a1ff68930d52be1005ad7925.gif[/img] [i]Cloud of dust on terrain[/i] In specific actions such as sneaking, it is now noticeable that there is a brief transition to the animation where the background darkens. This puts the player’s focus on the action being done. [img]https://clan.cloudflare.steamstatic.com/images//39644358/d72d4cba263b7f79da5b588c8d57ea7277e0d962.gif[/img] [i]The sneak and surprise mechanic was mentioned in our [url=https://steamcommunity.com/games/1521970/announcements/detail/2990942216941499324]previous developer’s update[/url].[/i] A similar background effect is also applied during battle wherein the background darkens to make each attack pop out of the screen. To create stunning effects, we added shockwaves, screen shakes, particles, and attractive filters to the animation. [img]https://clan.cloudflare.steamstatic.com/images//39644358/d0c69a9284578f068567f375803cefa59b20ac70.gif[/img] [i]Guard class goblin charge ability[/i] [img]https://clan.cloudflare.steamstatic.com/images//39644358/3f70ff3702974ffd77d5c02e168b4e33f17fe0a4.gif[/img] [i]Innkeeper and Cooks abilities[/i] And lastly, when the player hovers over a character or their token on the timebar, an arrow will appear to point at their probable target based on the turn order. All units except the character and the potential target are dimmed as shown in the image below. [img]https://clan.cloudflare.steamstatic.com/images//39644358/2e3783a1de40cb429e8c64e281f897e529d7d8ea.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//39644358/d682435df45d348473755a1e8a64cc0915a3210d.gif[/img] [i]Bonus: This handy tooltip shows the possible available abilities of your goblins to help you plan your next move.[/i] We plan to integrate more of these game tips and hints within the game without making the player go through long tutorials in the future. With this update, we hope that you will find Goblin Stone enjoyable and easy to understand. [h3]For more development sneak peeks, please join us on Discord or wishlist Goblin Stone.[/h3] https://store.steampowered.com/app/1521970/Goblin_Stone/ [url=https://discord.gg/RHh6G8YdAb][img]https://clan.cloudflare.steamstatic.com/images//39644358/e7e2242b4cd78a63af7c3309da91590048318e43.png[/img] [/url]