Patch Notes 1.1.0
Author: Orc Chop Bryan,
published 7 months ago,
[b]1.1.0 Patch Notes[/b]
We're excited to announce our first major update since the game's launch, which incorporates numerous enhancements, bug fixes, and balance adjustments based on feedback from our community.
[b]Improvements & Changes[/b]
[list]
[*] [b]Lair Organization[/b]: Rooms in the lair can now be auto-arranged via the Ancestors’ Hall.
[*] [b]Exploration Flexibility: [/b]Players can now visit all previously scouted locations within the current region, removing the previous limitation of only 3 random locations.
[*] [b]Weapon Cost Adjustment:[/b] Costs for higher-tier weapons have been revised for better balance.
[*] [b]Merchant Inventory Expansion: [/b]Merchants encountered during adventures now offer a comprehensive selection of materials.
[*] [b]Lair Modification: [/b] It is no longer possible to demolish rooms in the lair.
[*] [b]Construction and Upgrades: [/b]Room construction and upgrades are now instantaneous, eliminating the previous one-day wait.
[*] [b]Goblin List Enhancements: [/b]The goblin list view now displays mortally wounded goblins, soul values, and Body/Mind/Spirit attributes.
[*] [b]Idle Animations: [/b]Added new animations for idle goblins in the lair.
[*] [b]Minimap:[/b] Removed the exploration percentage indicator.
[*] [b]Enemy Reduction in Chapter 1: [/b]Decreased the number of enemies to improve game pacing.
[*] [b]Ability Descriptions: [/b]Enhanced clarity of Guard and Hunter abilities' descriptions.
[*] [b]UI Improvements: [/b]Enhanced the loading performance of the Goblin Roster List UI.
[*] [b]Boss Battle Balancing: [/b]Adjusted the balance of certain story boss battles.
[*] [b]Cutscene and Battle Enhancements: [/b]Introduced additional animations for characters in cutscenes and battles, and improved narrative pacing in some cutscenes.
[*] [b]Surprise Battles: [/b]Early levels in the Hinterlands will now feature surprise encounters.
[b]Bug Fixes[/b]
[*] [b]Aspect Ratio Support: [/b]Improved compatibility with 32:9 aspect ratio displays; 16:9 remains the recommended ratio.
[*] [b]Zero Attributes: [/b]Rescued but corrupted goblins no longer appear in the lair with zero attributes.
[*] [b]Loading Screen Bug:[/b] Resolved an issue causing indefinite loading screens when entering battles.
[*] [b]Artifact Pricing: [/b]Corrected buy and sell prices for artifacts.
[*] [b]Tooltip Text: [/b]Added missing text for various tooltips.
[*] [b]Warrens Interaction:[/b] Fixed the breed button in the Warrens to prevent unintended actions.
[*] [b]UI and Pause Menu: [/b]Resolved an issue where opening the Pause Menu affected UI animations.
[*] [b]Movement in Swamp Biome: [/b]Eliminated terrain obstructions preventing goblin movement.
[*] [b]Cutscene Skipping: [/b]Addressed a bug causing the game to freeze if the Rat King cutscene is skipped.
[*] [b]Lair Room Placement: [/b]Corrected errors with lair room placement during reorganization.
[*] [b]Barracks Full: [/b]Fixed a misleading indication that the barracks were full when they were not.
[*] [b]Visual and Sound Effects: [/b]Addressed various visual effects (VFX) and animation issues, reduced the volume of flies SFX, and added missing sound effects (SFX).
[*] [b]Scroll Sensitivity: [/b]Lowered scroll sensitivity in some UI menus for better control.
[*] [b]Shrine Blessings: [/b]Fixed an issue where shrine blessings were incorrectly applied to enemies.
[*] [b]Soul Allocation: [/b]Resolved problems with soul allocation for retiring veteran goblins.
[*] [b]Visual Glitches: [/b]Fixed multiple visual issues across different biomes and after surprise battles.
[*] [b]Quest Rewards: [/b]Ensured quest rewards are properly distributed.
[*] [b]New Game+ Issues: [/b]Addressed issues encountered when starting New Game+.
[*] [b]Localization: [/b]Improved Simplified Chinese localization.
[*] [b]Miscellaneous: [/b]Made numerous other minor fixes and improvements.
[/list]
We are actively investigating issues and resolving all reported bugs.
If you encounter a bug, please let us know about it on [url=https://discord.gg/j6espGhj6k]Discord[/url] in the bug-report channel.