[b]1.1.0 Patch Notes[/b] We're excited to announce our first major update since the game's launch, which incorporates numerous enhancements, bug fixes, and balance adjustments based on feedback from our community. [b]Improvements & Changes[/b] [list] [*] [b]Lair Organization[/b]: Rooms in the lair can now be auto-arranged via the Ancestors’ Hall. [*] [b]Exploration Flexibility: [/b]Players can now visit all previously scouted locations within the current region, removing the previous limitation of only 3 random locations. [*] [b]Weapon Cost Adjustment:[/b] Costs for higher-tier weapons have been revised for better balance. [*] [b]Merchant Inventory Expansion: [/b]Merchants encountered during adventures now offer a comprehensive selection of materials. [*] [b]Lair Modification: [/b] It is no longer possible to demolish rooms in the lair. [*] [b]Construction and Upgrades: [/b]Room construction and upgrades are now instantaneous, eliminating the previous one-day wait. [*] [b]Goblin List Enhancements: [/b]The goblin list view now displays mortally wounded goblins, soul values, and Body/Mind/Spirit attributes. [*] [b]Idle Animations: [/b]Added new animations for idle goblins in the lair. [*] [b]Minimap:[/b] Removed the exploration percentage indicator. [*] [b]Enemy Reduction in Chapter 1: [/b]Decreased the number of enemies to improve game pacing. [*] [b]Ability Descriptions: [/b]Enhanced clarity of Guard and Hunter abilities' descriptions. [*] [b]UI Improvements: [/b]Enhanced the loading performance of the Goblin Roster List UI. [*] [b]Boss Battle Balancing: [/b]Adjusted the balance of certain story boss battles. [*] [b]Cutscene and Battle Enhancements: [/b]Introduced additional animations for characters in cutscenes and battles, and improved narrative pacing in some cutscenes. [*] [b]Surprise Battles: [/b]Early levels in the Hinterlands will now feature surprise encounters. [b]Bug Fixes[/b] [*] [b]Aspect Ratio Support: [/b]Improved compatibility with 32:9 aspect ratio displays; 16:9 remains the recommended ratio. [*] [b]Zero Attributes: [/b]Rescued but corrupted goblins no longer appear in the lair with zero attributes. [*] [b]Loading Screen Bug:[/b] Resolved an issue causing indefinite loading screens when entering battles. [*] [b]Artifact Pricing: [/b]Corrected buy and sell prices for artifacts. [*] [b]Tooltip Text: [/b]Added missing text for various tooltips. [*] [b]Warrens Interaction:[/b] Fixed the breed button in the Warrens to prevent unintended actions. [*] [b]UI and Pause Menu: [/b]Resolved an issue where opening the Pause Menu affected UI animations. [*] [b]Movement in Swamp Biome: [/b]Eliminated terrain obstructions preventing goblin movement. [*] [b]Cutscene Skipping: [/b]Addressed a bug causing the game to freeze if the Rat King cutscene is skipped. [*] [b]Lair Room Placement: [/b]Corrected errors with lair room placement during reorganization. [*] [b]Barracks Full: [/b]Fixed a misleading indication that the barracks were full when they were not. [*] [b]Visual and Sound Effects: [/b]Addressed various visual effects (VFX) and animation issues, reduced the volume of flies SFX, and added missing sound effects (SFX). [*] [b]Scroll Sensitivity: [/b]Lowered scroll sensitivity in some UI menus for better control. [*] [b]Shrine Blessings: [/b]Fixed an issue where shrine blessings were incorrectly applied to enemies. [*] [b]Soul Allocation: [/b]Resolved problems with soul allocation for retiring veteran goblins. [*] [b]Visual Glitches: [/b]Fixed multiple visual issues across different biomes and after surprise battles. [*] [b]Quest Rewards: [/b]Ensured quest rewards are properly distributed. [*] [b]New Game+ Issues: [/b]Addressed issues encountered when starting New Game+. [*] [b]Localization: [/b]Improved Simplified Chinese localization. [*] [b]Miscellaneous: [/b]Made numerous other minor fixes and improvements. [/list] We are actively investigating issues and resolving all reported bugs. If you encounter a bug, please let us know about it on [url=https://discord.gg/j6espGhj6k]Discord[/url] in the bug-report channel.