[img]https://clan.cloudflare.steamstatic.com/images//39644358/c82dbf5c79d5b1f763ea51ff784e09df0e7a8c8e.png[/img] Hey all, With the Steam #NextFest right around the corner, we wanted to quickly give you an insight into what's coming with our new update. Our original plan was to get the [b]Goblin Stone[/b] demo as polished as humanly possible for the festival, without making any significant changes. As we worked through your feedback, and to see how positive your reactions have been towards it, we felt expanding its depth a little bit more would be incredibly beneficial to those diving in for the first time, or those of you who've played the game before. While we work on bug squashing in preparation for [b]pushing the update to the live client next week (WC 14 June)[/b] , here's what'll be added. [h2]New look of Ability Cards[/h2] [img]https://clan.cloudflare.steamstatic.com/images//39644358/a6dde6d00fc8d00e1a035ed675d15735c629d4de.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//39644358/0ced1e2e14b48c9738b3055af674e3af54a4f829.png[/img] We added symbols to give a brief idea of what an ability does. We wanted to make the ability cards easier to understand. [h2]Ability Queue Preview[/h2] [img]https://clan.cloudflare.steamstatic.com/images//39644358/5723ff6148f63be8618530284d49382dbad75e62.png[/img] We decided to add a preview of the next set of abilities a Goblin would have on their next turn. We hope that it helps planning out strategies during combat. [h2]Minimap[/h2] [img]https://clan.cloudflare.steamstatic.com/images//39644358/62cf76cda7c334911287bf67080155859dd80454.png[/img] The Minimap will help players navigate procedurally generated levels, making sure that players don’t miss any resources in the map they're on. [h2]New Goblin Classes![/h2] Get to play 3 New Goblin Classes: [b]Mystic[/b], [b]Bandit[/b] and [b]Hunter[/b] [url=https://clan.cloudflare.steamstatic.com/images//39644358/d1d1c7b197372d656ff2d65395b93ee2678805aa.png][img]https://clan.cloudflare.steamstatic.com/images//39644358/9563a45814461f7742d2b9a383537b158c5d0d00.png[/img][/url] [b][h3]Mystic[/h3][/b][i]“A master of the arcane arts and all sorts of tricks and treats.”[/i] A Mystic is a dedicated spellcaster that uses mystic arts to deal and prevent damage. Its arsenal of spells have a little bit of everything from utility to protections to fireballs. It makes up for its weak constitution with its powerful use of battle magic. [b]Weapon Types:[/b] Wand [b]Abilities:[/b] [list] [*] [b]Echoing Bolts:[/b] Release a magical bolt that deals magic damage to a random target. Add another bolt for each turn taken in this battle (maximum of 6). [*] [b]Fireball:[/b] Hurl a ball of fire upon a foe dealing 150% magical damage. [*] [b]Burning Hands:[/b] Hit the front 3 characters in line for 60%, 30%, 15% magical damage respectively. [*] [b]Freezing Bolt:[/b] Freeze any foe. [/list][url=https://clan.cloudflare.steamstatic.com/images//39644358/58d66f0a53195e94ee2e2e6521afa524b6e3b517.png][img]https://clan.cloudflare.steamstatic.com/images//39644358/10c6ec5399ca1a359073ba6a22788e399411be00.png[/img][/url] [b][h3]Bandit[/h3][/b][i]“A commanding scoundrel. This one knows what motivates a Goblin”[/i] The Bandit is a warrior that barks orders at allies. Bandits help move goblins around, placing them in the spots that allow them the best advantage. However, sometimes motivation requires sacrifice. Bandits are well balanced fighters that have both utility and offense in their arsenal of skills. [b]Weapon Types:[/b] Sword, Blunt [b]Abilities:[/b] [list] [*] [b]Dirt Face:[/b] Attack target foe for 50% damage and inflict Knockback. [*] [b]Payback:[/b] Attack a foe for 50% damage. For each damaged ally, repeat the attack. [*] [b]Scold:[/b] Give a damaged ally Fury. [*] [b]Cruel Motivation:[/b] Deal 20% damage to an ally and move it to the front. If it dies, all other allies gain Fury. [/list][url=https://clan.cloudflare.steamstatic.com/images//39644358/80267e84034d6ee73d5cb7369387d73cfca61c43.png][img]https://clan.cloudflare.steamstatic.com/images//39644358/cb759a9f3bc64d2d9109817820458adeca7b3abe.png[/img][/url] [b][h3]Hunter[/h3][/b][i]“A carefully placed trap will always outdo reckless heroism.”[/i] A hunter relies on knowing its enemies weakness. It sets traps and lies in wait. Each trap is tailored for a specific job and caters to a specific weakness of the opponent. A Hunter knows that the best results cannot be acquired immediately. [b]Weapon Types:[/b] Spear, Axe [b]Abilities:[/b][list] [*] [b]Snare Trap:[/b] Place a trap on a foe. The next time it is targeted by an ability, deal 150% damage and Stun it. [*] [b]Dung Trap:[/b] Place a trap on a foe. The next time it is targeted by an ability, deal 100% damage to it and adjacent characters, they also gain Fury. [*] [b]Tugging Arrow:[/b] Fire a grappling arrow at a rear enemy dealing 10% damage and pulling it forward to the front of the line. [*] [b]Crippling Arrow:[/b] Inflict Knockback, Bleed and Slow on a foe [/list] https://store.steampowered.com/app/1521970/Goblin_Stone/ [b]/Goblin Stone[/b]