Hello everyone! Following our successful participation in [url=https://bicfest.org]Busan Indie Connect[/url] last September 2022, we've decided that we're ready to bring and introduce Goblin Stone to the western side of the globe! [img]https://clan.cloudflare.steamstatic.com/images//39644358/e8e6a7121a57498acb858e2d0093a8c357ab2a3b.jpg[/img] We're pleased to announce that [b]Goblin Stone will be participating at PAX EAST 2023[/b], which will take place in Boston, Massachusetts, from March 23 to March 26, 2023. While the team will not be physically present at the event, Goblin Stone will be featured during one of PAX EAST's live streams and will be presented in a press panel for a special announcement. We'll be sharing more detailed news and information about this on our devblogs in the coming days, so stay tuned! [img]https://clan.cloudflare.steamstatic.com/images//39644358/5181b03ca14d0902a95a49a79cff88248259ed17.png[/img] [b]What is PAX EAST[/b] PAX East is a celebration of gaming and gaming culture featuring thought-provoking panels, a massive expo hall filled with the best publishers and studios, new game demos, musical performances, tournaments, and a community experience unlike any other. [b]For more official PAX news, follow:[/b] [b]Website:[/b] https://east.paxsite.com [b]Twitter:[/b] https://twitter.com/pax [b]Twitch: [/b]https://www.twitch.tv/PAX/ [h3]Goblin Stone Trailer, game optimization and more![/h3] In development news, we are able to wrap up our February with a good deal of progress on the new content that our Art and Design teams are working on, which will be featured in our upcoming blogs. Meanwhile, our QA and Engineering teams were able to address the low framerate issues in the homebase and improve overall game performance by addressing both memory and CPU usage, resulting in a significant improvement in higher FPS, shorter loading times, and a smaller application size [img]https://clan.cloudflare.steamstatic.com/images//39644358/2b4b529ec67015528d5acd3790e90ce7d5c6e676.png[/img] [i]FPS comparison between earlier unoptimized and optimized lair.[/i] We also released another Goblin Stone trailer on our official Youtube channel. The trailer showcases the game's new mechanics, locations, bosses and a lot of visual improvements in the game. [b]In case you missed it, you can watch it here: [/b] https://www.youtube.com/watch?v=N0BBsKzMabA [h3]And more exciting news from the team![/h3] We are planning to localized Goblin Stone in multiple languages upon its release. Although only English will be used for the narrations and voiceovers, all text will be translated into different languages in the future. Please let us know if there are any languages or consoles you would want to see Goblin Stone translated and ported into, and we'll see if we can include that in the future. Aside from these changes, we are also planning to port Goblin Stone to other gaming consoles such as PlayStation, Nintendo Switch, Xbox, and Mac. These plans are still up on the drawing board, so we can't guarantee we'll be able to release them simultaneously with the PC/Steam launch this year. We wanted to make sure, first and foremost, that we can deliver Goblin Stone on time and with the quality you expect. We know you're all wondering when Goblin Stone will be released, but our team is currently working on a timeframe to work with and will be finalizing a date very soon. Don’t worry! We will continue to update you on what we are working on and keep you in the loop. Until then, see you in our next dev blog!