Version 0.37.0 of the Goblin Camp demo has just been released. This update makes some visual improvements, fixes some workshop bugs and improves performance. Here are the full release notes: [h2]Notable changes[/h2] [list] [*] New goblin running and carrying animations. [*] UI visual improvements, checkboxes and column headers look better. [*] Jobs window shows jobs that can't yet start as grayed out and sorted last. It also includes details for why a job cannot start for certain jobs. [img]https://clan.cloudflare.steamstatic.com/images//44295898/8359c529aa5f08e47245b3939a85d101cc323e76.png[/img] [*] Food status is shown as negative if the stored months of food are dangerously low. [*] Deathfolk are more ghost-like and transparent. [img]https://clan.cloudflare.steamstatic.com/images//44295898/86b51a1602bbadff6adb23036edd37b729ddd371.png[/img] [*] "Missing tools" notifications have a more suitable icon. [*] Improved sky reflection in water. [*] Item tooltips now describe the materials required to craft them. [*] Lean-to's are no longer diagonal, goblins should run through them less often. [*] Production jobs get automatically cancelled if the stock manager target for them is lowered. [*] Added rotten meat graphics. [img]https://clan.cloudflare.steamstatic.com/images//44295898/a4a535c9cb66a718c46f0a90ccfefeb1d27d1589.png[/img] [/list] [h2]Fixes[/h2] [list] [*] Alders were invisible in certain situations, but are now always visible. [*] Item crafting jobs now no longer reserve a workshop in advance. This fixes certain cases where workshops might get blocked by jobs that couldn't progress due to missing materials. [*] Item reservation tracking performance has been improved. [*] Fixed some situations where goblins could get visually stuck inside a building. [/list] Note that save games from v0.36 are not compatible. If you want to finish a v0.36 game there is a v0.36 Steam beta branch available that you can use to stay on the old build.