Demo v0.37.0
Author: Gencee,
published 5 months ago,
Version 0.37.0 of the Goblin Camp demo has just been released. This update makes some visual improvements, fixes some workshop bugs and improves performance. Here are the full release notes:
[h2]Notable changes[/h2]
[list]
[*] New goblin running and carrying animations.
[*] UI visual improvements, checkboxes and column headers look better.
[*] Jobs window shows jobs that can't yet start as grayed out and sorted last. It also includes details for why a job cannot start for certain jobs.
[img]https://clan.cloudflare.steamstatic.com/images//44295898/8359c529aa5f08e47245b3939a85d101cc323e76.png[/img]
[*] Food status is shown as negative if the stored months of food are dangerously low.
[*] Deathfolk are more ghost-like and transparent.
[img]https://clan.cloudflare.steamstatic.com/images//44295898/86b51a1602bbadff6adb23036edd37b729ddd371.png[/img]
[*] "Missing tools" notifications have a more suitable icon.
[*] Improved sky reflection in water.
[*] Item tooltips now describe the materials required to craft them.
[*] Lean-to's are no longer diagonal, goblins should run through them less often.
[*] Production jobs get automatically cancelled if the stock manager target for them is lowered.
[*] Added rotten meat graphics.
[img]https://clan.cloudflare.steamstatic.com/images//44295898/a4a535c9cb66a718c46f0a90ccfefeb1d27d1589.png[/img]
[/list]
[h2]Fixes[/h2]
[list]
[*] Alders were invisible in certain situations, but are now always visible.
[*] Item crafting jobs now no longer reserve a workshop in advance. This fixes certain cases where workshops might get blocked by jobs that couldn't progress due to missing materials.
[*] Item reservation tracking performance has been improved.
[*] Fixed some situations where goblins could get visually stuck inside a building.
[/list]
Note that save games from v0.36 are not compatible. If you want to finish a v0.36 game there is a v0.36 Steam beta branch available that you can use to stay on the old build.