Go-Go Town! Minor Update 6
Author: obnhoj,
published 2 weeks ago,
[b]A New build is up (0.5.66.17307EA)[/b]
[u]Added[/u]
[list]
[*]Herb N Spice vine added.
[*]Moved Water terrain tile from tier 5 to tier 2 EGO Tech.
[*]Extra recycler to EGO tech tier 7.
[/list]
[u]Optimisations[/u]
[list]
[*]Optimise performance of path finding (reduce hitches).
[*]Item meshes have LODs to reduce poly counts.
[/list]
[u]General Fixes[/u]
[list]
[*]Fix player potentially get stuck or going to invalid locations when exiting vehicles.
[*]Fix Tourists/Workers getting stuck when hit by a vehicle.
[*]Fix Tourists/Workers getting stuck inside buildings.
[*]Fixed issue where player could get stuck in dance.
[*]Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.
[*]Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to
[/list]
[u]AI Fixes[/u]
[list]
[*]Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.
[*]Workers dropping items from makers.
[*]Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.
[*]Workers were putting items in makers when the output item wasn't desired (or storable).
[*]Workers were not checking if they could store maker ingredients.
[*]Workers were terminating out of idle at incorrect points.
[*]Better estimation of how many items can fit in a particular storage area.
[/list]
[u]Graphics[/u]
[list]
[*]Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses
[*]Glasses object visual improvements
[/list]