[b]A New build is up (0.5.66.17307EA)[/b] [u]Added[/u] [list] [*]Herb N Spice vine added. [*]Moved Water terrain tile from tier 5 to tier 2 EGO Tech. [*]Extra recycler to EGO tech tier 7. [/list] [u]Optimisations[/u] [list] [*]Optimise performance of path finding (reduce hitches). [*]Item meshes have LODs to reduce poly counts. [/list] [u]General Fixes[/u] [list] [*]Fix player potentially get stuck or going to invalid locations when exiting vehicles. [*]Fix Tourists/Workers getting stuck when hit by a vehicle. [*]Fix Tourists/Workers getting stuck inside buildings. [*]Fixed issue where player could get stuck in dance. [*]Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save. [*]Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to [/list] [u]AI Fixes[/u] [list] [*]Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues. [*]Workers dropping items from makers. [*]Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it. [*]Workers were putting items in makers when the output item wasn't desired (or storable). [*]Workers were not checking if they could store maker ingredients. [*]Workers were terminating out of idle at incorrect points. [*]Better estimation of how many items can fit in a particular storage area. [/list] [u]Graphics[/u] [list] [*]Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses [*]Glasses object visual improvements [/list]