Go-Go Town! Minor Update 5
Author: obnhoj,
published 2 months ago,
[b]A New build is up (0.4.53.16416EA)[/b]
[u]Steam Deck Improvements[/u]
[list]
[*] Fixed issues where on-screen keyboard was not able to be used in certain situations.
[*] Fixed various font size issues, including:
[list]
[*] Removed instances of small text in speech bubbles.
[*] Increased font size of Challenge Text in Calendar App.
[*] Increased font size of Map Filters in Map App.
[*] And more!
[/list]
[*] Removed keyboard prompts from Guide App images.
[/list]
[u]New Terraforming tiles![/u]
[list]
[*] New light color terraforming tiles - make the disco town of your dreams!
[/list]
[u]Lighting system updates[/u]
[list]
[*] Dynamic lighting changes to solve overly dark areas when there are lots of buildings packed together
[*] Added indirect environmental reflections and occlusion to the radiosity lighting system. This makes things look much nicer at night!
[*] Graphics option "Lighting Quality = Ultra" now targets a higher spec hardware (higher quality, higher cost trade off)
[*] Graphics option "Lighting Quality = Low" now targets lower spec hardware (cheaper cost, lower quality trade off)
[/list]
[u]Optimisations[/u]
[list]
[*] Optimise how items are stored in storage
[*] Optimise courier job search
[*] Optimise path finding updates
[/list]
[u]General Fixes[/u]
[list]
[*] Fixed some rare cases where items could not be stored
[*] Fixed some edge cases where couriers can drop items
[*] Fixed some memory leaks
[*] Fixed a very rare issue with loading some save files
[*] Fixed issue with position of items in train repair storage
[*] Allow players to delete default large structures in Industry Zones.
[*] Fix for some graphics cards (including Intel Integrated Graphics) producing strange colored blocks on screen.
[/list]