[b]A New build is up (0.5.56.16968EA)[/b] [u]New Features[/u] [list] [*] Play space increase: 5 new areas of the map to unlock. [list][*]Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout [/list] [*] Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming). [list] [*] Added 3 new zones for the player to place (Giving a total of 4 of each zone type). [*] Added New Zone Border Visuals. [*] Added New ‘Zone’ Section in Build Menu. [*] Added New Prop “Mining Shafts”: these link to new mining interiors. [*] Modified prop spawning rules in zones to fit the new dynamic shapes. [*] Player can now freely move props within industry zones (ie, Trees, Shrubs etc). [*] Player can give each zone an Icon to help identify them. [*] Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.[/list] [*] Subways: Help get around town! [list] [*] Added 4 Subway lines, each with 5 placeable stations. [*] Player can give each station an icon to help identify them. [/list] [*] Car Parks + Vehicle Racks: Store a vehicle for quick and easy access [list] [*] Added Car Park for Road Vehicles. [*] Added Vehicle Rack for off-road vehicles. [/list] [*] New Exploration Maps [list] [*] Added two new explorable maps, each with hidden content to find within. [/list] [*] 3 Mining shafts [list] [*] The player can place mining shafts in mine zones, each accessing a unique mining area. [/list] [/list] [u]New Content[/u] [list] [*] 6 New Townies [*] 1 New Vehicle [*] New Player Cosmetics [list] [*] 6 new Hairstyles [*] 1 new Glasses [*] 2 new Hats [*] 1 new Backpack [*] 2 new Dresses [*] 1 new Legs [/list] [*] New Decorations and Props [list] [*] Freeway Set [list] [*] Highway Barrier [*] Roadworks Barrier [*] White Loop Barrier [*] Road Sign [*] Bridge Road [*] Boom Gate [*] Signposts x 2 [/list] [*] Gardens Set [list] [*] Outdoor Setting [*] Garden Arch [*] Lamp Post [*] Hanging Street Lights [*] Swing Set [/list][*] Giant Game Pieces Set [list] [*] Chess Pieces x 12 [*] Checker Pieces x 4 [/list][*] Classical Set [list] [*] Classical Statue [*] Classical Display Plinth [*] Classical Bench [*] Classical Brazier [*] Classical Column [/list][*] Beach Set [list] [*] Deck Chair [*] Tiki Torch [*] Beach Restroom [/list][*] Hedge Archway [*] Flowers [list] [*] Marigolds, Sunflowers, Tulips in various colours [/list] [/list][*] New Terrain Tiles [list] [*] Pink Grass [*] Checker/Chessboard [*] Hedge Maze [/list] [*] 47 New User Icons [/list] [u]Bugfixes, Improvements and Fixes[/u] [list] [*] Import Menu [list] [*] Import App has been re-designed to better help you locate items. [/list][/list][list][*] Building Menu [list] [*] Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.   [*] Building menu will now wrap back to start upon reaching the end of the list. [*] Building menu ‘groups’ are now uniquely styled to increase clarity. [*] Items are now all stored in correct groups in the Build Menu [*] Fixed prompts in build mode saying you could delete an item when you couldn’t [*] Stopped the drone in build mode from triggering an effect when you perform an invalid delete action [*] Fixed Coop build mode issues where players could place more props than they were given. [*] Fixed flickering when moving the cursor in build mode. [*] Shells will now display the name of the Fitout when hovering over the structure in build mode. [*] Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0. [*] Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues. [/list] [*] Customisation Menu [list] [*] Added Seen/Unseen indicators to Customisation Menu. [/list] [*] Storage [list] [*] Allow players to lock items in Storage Area. [*] Fixed issues with Storage Area not correctly updating worker preferences when moved. [*] Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it. [*] Fixed issue where storage boxes would spit out all items when locks were removed. [/list] [*] Misc UI [list] [*] Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app. [*] New icons for townies when their join requirements can be met. [*] Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign. [/list] [*] Gameplay [list] [*] Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it. [*] Fixed Pill Bug from being ever-so-slightly off-centre [*] Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from. [/list] [*] Autosave Improvements [list] [*] Added on-screen indicator while Autosaving [*] Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from. [/list] [*] Misc Bugfixes [list] [*] Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered. [*] Fixed issue where Agents were facing the wrong way. [*] Resolved issues with Storage Shuffle sorting by size and not type. [*] Resolved issue where a second player could invite a townie without paying the join fee. [*] Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available". [*] Game should no longer freeze when quitting [/list] [*] Key Rebind Bugfixes [list] [*] Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed [*] Fixed issues binding with various input types. [/list] [*] AI and Pathfinding [list] [*] Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles. [*] Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone. [*] Resolved issues where AI Pathfinding could take long times on larger levels. [*] Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime). [*] Resolved issues with AI Pathfinding and diagonals. [*] Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage [*] Maintenance workers will now idle correctly when they have no active tasks [*] Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes [/list] [*] Design and Balance [list] [*] New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed. [*] Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff. [*] Lowered drop rates for Herbs n Spice [*] Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3. [*] Increased the amount of farm plots the player can purchase in the import catalogue. [*] Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue. [*] EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock. [*] Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking. [*] Recipe for Protein in Feed Maker using Large Mushrooms. [*] Added Large mushroom seeds to tech tree. [*] Cactus and Rock Piles from the desert can now be ordered via Import after discovery. [*] Added a bunch of vehicles to Import which will appear after the player has driven that particular type. [/list] [*] General [list] [*] Added New 'Gull' critter type, which will appear near non-desert sand tiles . [*] Each fishing spot now has a unique shadow. [*] Improved Fog rendering at far distances. [/list] [/list]