Our main focus for this patch has been the stability of input (keyboard/mouse/controller) and the online multiplayer, so the team has been trying to hammer out as many bugs as possible! This is a fairly big patch with a lot of fixes, so hopefully, everyone will have a much better experience after this patch. We’re still working on the remaining issues and want to get patches out as quickly as possible, so the next one will hopefully be out on Wednesday. Thank you to everyone who has been helping us by reporting your issues! Knowing they exist makes it much easier for us to find and fix the bugs! [b]Input/Controls [/b] [list] [*] Fixed all cases we could find where the game loses connection with keyboard/mouse or Controller(s). If you still encounter errors, restarting game should fix it. [*] Should now work much better with Alt-Tabbing in and out of the game. [*] Should also work much better when Shift-Tabbing in and out of the game to invite friends to Online Multiplayer. [*] Low Level Input Device issues (connecting a controller, false hardware disconnects, etc) [*] Couch Co-Op now has indicators to clarify the need for 3 separate controllers (can’t be played with a mix of controllers and keyboard – or 3 players on the same keyboard). [/list] [b]Online Multiplayer: [/b] [list] [*] Overall, A LOT of De-sync and Stability fixes (should be much smoother now) [*] Fixed game sometimes soft locking on Character Selection. [*] Fixed Blockers after defeating bosses (Poi and Zev). [*] Characters spawning or dashing out of bounds in Story Mode. [*] Tank and Striker abilities sometimes causing complete lockdown, making them unable to attack, take damage, etc. [*] Navigation visuals (arrows and button icons) restored on Character Selection [*] Character Skins is now working in Online Multiplayer – and should now be shown in Cutscenes. [*] Clients no longer unlock all chapters after clearing a single chapter. [*] UI Improvements for Connectivity, making it easier to host and see when players connect to your session, plus better interaction with Invite vs Matchmaking popup. [*] De-sync Issues with enemies showing on client but not host, having seemingly 0 HP but still being alive, etc. [*] Finding Music Discs no longer causes major desync events after. [*] Accepting Invites / Joining a Friend’s game can now be done from anywhere (even if you’re in the middle of another session – or playing solo or couch co-op). [*] Misc Cutscene Desync issues (getting incorrect cutscenes after chapters, etc). [*] Meteorite Upgrades could previously cross-contaminate between players and their unused but equipped characters, causing strange effects and desyncs. [*] Fixed a bunch of minor things throwing/logging errors, such as the Swamp Monsters on Chapter 3, Cutscenes, etc. [*] Ending a session should now return all players to the Start/Title Screen. [/list] [b]Achievements: [/b] [list] [*] All Achievements tested and verified working including problematic: [*] “Song Bird” Achievement (Talk to all NPCs in game). [*] “Space Curtains” (Beat Final Boss on Nightmare difficulty). [*] “Music Lover” (Find all Music for the Jukebox). [*] “Invincible” (Reach Stage 10 without getting downed). [*] “Go Fight Fantastic!” (Defeat the Final Boss). [/list] [b]Horde Mode: [/b] [list] [*] HP should no longer reset, causing you to lose accumulated Health Powerups. [*] Powerup Re-balancing trying to remove as many limits as possible. [*] T3 Spider Eggs now count as enemies (so you don’t get attacked by spiders during Powerup Selection). [/list] [b]Story Mode: [/b] [list] [*] Rebalanced Enemy count in some areas that were a bit overwhelming. [*] Minor Cutscene fixes (incorrect portraits for some characters) [*] Minor visual fixes on Chapter 5 and 6 with foreground occlusions and VFX layers. [/list] [b]Audio: [/b] [list] [*] Going between Jukebox and Character Selection could result in multiple music tracks playing on top of each other. [*] Horde Mode-music should no longer turn off if you cleared a Story Mode Chapter before playing Horde Mode. [*] Skipping Cutscenes should no longer result in Boss Music sometimes vanishing. [*] Ship/Lobby should always have music playing now. [*] Night Club music is now working. [*] Misc flow fixes for stability. [/list] [b]Other/Misc: [/b] [list] [*] Minor fixes for Simplified Chinese (missing translations found). [*] Archer Basic Attack (Arrow) responsiveness improved after Dashing. [*] Decorations now auto-activate on purchase (previously had to buy, then activate). [/list] [b]Major Known Issues: [/b] [list] [*] Returning from a Chapter in Story Mode, you may get a black screen (with visible HUD). You can still move around and interact with things behind this black screen – and you can Press Enter/LT to ready up for the next chapter. Restarting the session with fix issue. [*] Having meteorites equipped to the four characters in Solo, may cause issues in Online. We recommend all players unequip all Meteorites in solo (for all characters) before going into Online Multiplayer Sessions until completely fixed! [*] Playing Mercury as Player 2 or 3 in Online Multiplayer (not the host) may cause Dash to misbehave. [*] Striker and Archer can dash/teleport through some wall-colliders and geometry (which can make them get stuck in colliders). But can usually dash/teleport back. [*] Chapter 2 may spawn very high tier enemies when it shouldn’t. [*] Mission Debriefing Cutscenes may still be out of order, which may cause chapters to unlock out of order. [/list] If you still encounter errors with things that are marked as fixed, please let us know so we can re-open the issue for the next patch! You can reach us directly on [url=https://discord.gg/gofightfantastic]Go Fight Fantastic! Discord Channel[/url]