Hello everyone! November was an incredibly busy month for us. We're putting in all efforts to ensure you get the maximum enjoyment from playing. Here's a summary of what we've been working on: ๐ŸŽฎ [b]UI Overhaul:[/b] We've been diligently implementing the UI created over the last few months. This includes a significant overhaul, updating everything from the layout of attack icons to setting screens and game mode selection. Almost all UI elements in the game have received some form of update. Hereโ€™s a sneak peek of the Strikers new attack icons and layout. [img]https://clan.cloudflare.steamstatic.com/images//36298366/cb5f1a5fc28256f8e2d6f56892fa084beddf2a86.png[/img] ๐Ÿ–Œ๏ธ [b]Chapter Art:[/b] We're progressing with environmental art for chapters 5 and 6, nearing completion. The game is coming together, and visually, it's stunning! Most environments are drawn, and we're gearing up for the polishing phase. Check out a sneak peek from Chapter 5 โ€“ a beautiful autumn mountain. [img]https://clan.cloudflare.steamstatic.com/images//36298366/2ffce06ea8522956bc0ced95ec9a7a958d4a3f21.png[/img] ๐Ÿ‘ฅ [b]Character Portraits:[/b] Adding more character portraits, introducing new ones, and enhancing emotions to certain characters to enrich the story. ๐ŸŒ [b]Online Multiplayer: [/b]We're synchronizing the last bosses in Story Mode to ensure everyone sees the same action simultaneously. Playtests for Online Multiplayer were successful, and we're refining features like "Buff Towers" in the updated Horde Mode, adding new challenges and dynamics. Buff Towers makes the enemies harder in different ways, e.g. it can empower them, so enemies in proximity do extra damage or it can give them regenerative buffs that heal them up over time, even without an aider! This really spices up the gameplay a lot! ๐Ÿš€ [b]Optimization:[/b] Conducting a thorough optimization pass to ensure the game runs efficiently on a wide range of computers. ๐ŸŽฎ [b]Playtests[/b]: Recent playtests went well, focusing on improved UI, more environment art, Online Multiplayer stability, boss polish, and other enhancements. ๐Ÿ”จ [b]Forge Implementation:[/b] Alongside the updated UI, we're finally implementing the Forge! In the Forge, players can level up existing meteorites using shards dropped from enemies, chests, etc. This provides more options and allows players to invest in upgrades without excessive grinding. [img]https://clan.cloudflare.steamstatic.com/images//36298366/247a629c7ba4913d890c6dbd7d3be3445504cdfa.png[/img] We're pushing hard to accomplish as much as possible before the Christmas break. Stay tuned for a more enjoyable Go Fight Fantastic! experience! ๐Ÿš€๐Ÿ”ง๐ŸŒŸ