Patch 4 is now LIVE!
Author: Yoi,
published 6 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//36298366/d3554cc971da9f5a83a32b24f0201b7dedee7963.gif[/img]
[b]Thank you everyone for all your amazing feedback and words of encouragement. It really means a lot to us and truly helps us make the game better. [/b]
We have continued our efforts with improving the Online Multiplayer, which is now overall MUCH more stable. We’re incredibly proud of the team efforts and happy to have been able to now push 4 major stability patches in 3 weeks, resolving most issues.
We’ve also focused on improving gameplay-features and user experience based on community feedback, such as the new Meteorite Sorting-feature.
As always, don’t forget to leave us a good review if you like the game. We’re always incredibly thankful for any help in boosting our reach, letting more people know about the game and hopefully trying it out!
[b]Online Multiplayer[/b]
[list]
[*] Overall Online Multiplayer is MUCH more stable now!
[*] You can now join a Steam invite even if you don’t have the game running!
[*] Meteorites Cross contaminating between players improved further, should fix issues with characters sometimes being prevented from picking up healing orbs.
[*] Character Abilities going into full lockdown should no longer happen.
[*] Characters getting attack aim-direction lockdowns with Keyboard/Mouse-controls.
[*] Ability Aim direction issues caused overall – and those caused by Host input fixed.
[*] Spawning out of bounds in Lobby.
[*] T3 Heavy and Chapter 3 boss attack visualizers should now behave on client sides (no more permanent red rings).
[*] Leaving a session could previously leave the character portrait from the old player in the corner UI.
[*] Players getting stuck in a specific spot in Chapter 6: Stasis Chambers.
[*] All enemy Death VFX now visible and in sync on host and clients alike.
[*] A bunch of minor desync-issues and intermittent RPC-call errors fixed.
[*] Fixed Pet-the-dog-issues, when host and client have different progressions unlocked.
[/list]
[b]Gameplay / Misc: [/b]
[list]
[*] You can now SORT your meteorite collection by NAME, RARITY and LEVEL.
[*] Horde Mode wave spawning improved to make more waves before clearing a stage.
[*] Horde Mode powerup “Maxed Out” text now showing again (localization issue).
[*] Horde Mode now show visible coin and shard counters (minor UX improvement)
[*] Mercury Arrow and Dash-attacks visuals and responsiveness improvements.
[*] Mercury’s Blood Bombs should now respect walls and blockers - and not fly through.
[*] Enemy Buff Towers are now included in Mercury’s Aim Assist for Arrows.
[*] Chapter 2 Grass-volume increased to give better cover from Drones.
[*] Chapter 5 Boss now shows spawn markers when calling in reinforcements.
[*] Chapter 5 Boss HP-bars improved for increased contrast and readability.
[*] Carpet Decoration in Lobby now swapping carpets as it should.
[*] Some Ship’s Log entries sometimes wouldn’t unlock as intended (Zev/Poi/Empress)
[*] Unlocking New Game+ now means you need to manually pick a chapter for replay.
[*] Meteorite Fire Strike’s fireball-direction fixed.
[*] Wildfire Meteorite now shouldn’t be able to kill players in lobby.
[*] Starguard Meteorite fixed Mercury Leap issue (allowing her to dash across the world)
[*] Meteorites (such as Spirit Lotus) descriptions showing zero and zero heal, now fixed.
[*] Assassinate Meteorite Kill Effect-bonus is now actually temporary.
[*] Pyromaniac Meteorite Critical Hit Chance-bonus is now actually temporary.
[*] Fixed some localization issues (some Swedish dev-notes hiding in the game).
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//36298366/db97df87a7449a96f66687aa8f2e0776cf6cd14d.png[/img]
[i]If you have any specific issues that you would like us to give extra attention, please let us know in the Discord and we’ll do our best to include it in the next patch: [/i][url=https://discord.gg/gofightfantastic]https://discord.gg/gofightfantastic[/url]
[b]And with that, we wish you all a FANTASTIC day! [/b]