PATCH 3: Online Multiplayer / Stability
Author: norbertlitwinski,
published 7 months ago,
Thanks to the hard work of everyone in our small team here at Dinomite, we’ve been testing and fixing issues relentlessly - and are happy to report we’ve now been able to fix over 150 Online Multiplayer related issues in the two weeks since first launching the game – along with other gameplay related issues. This means that things are starting to look MUCH more stable!
There’s still work to be done, so we will continue to fix issues and patch the game as quickly as we can.
Thank you for all the great feedback and encouragement. It really means a lot to us, as we’re trying our best to make the game as awesome as possible. If you like the game, don’t forget to leave a positive review!
[h3]Online Multiplayer[/h3]
[list]
[*] Returning from Chapter 1 would sometimes result in a Black Screen.
[*] Returning to Lobby could sometimes cause Clients to get stuck seeing out of bounds content with game thinking they’re in a cutscene when they’re not.
[*] Hosts could affect Client’s facing and ability/attack direction.
[*] Players could get trapped in Chapter 6 after selecting Try Again on Game Over-screen.
[*] Players could desync going into new chunks/areas, leaving one player behind.
[*] Archer (Mercury’s) Dashes could misbehave and travel in the wrong direction.
[*] Empty Steam Invites/Lobbies now expire and get removed when empty.
[*] Meteorite Drops (including Boss Drops) could fly through walls, beyond reach.
[*] Clients could sometimes see false Boss Drops.
[*] When one player upgraded a Meteorite in the Forge, all players would get the upgrade.
[*] Hosts force-closing the game (Alt-F4) now return clients to Title Screen.
[*] Fixed a bunch of minor errors that were thrown: Misc RPC-calls, Null Refs, Index out of range, etc.
[*] Player Attack UI/HUD could sometimes get hidden/disabled in Ship Lobby.
[*] Boss Poi’s Drone Strikes are now working as intended again.
[*] Clients would not see Epilogue and End Credits after clearing the last chapter for the first time.
[*] Final Boss could leave combat area if Host was downed.
[/list]
[h3]Gameplay[/h3]
[list]
[*] Archer (Mercury) could get stuck in walls when dashing.
[*] Chapter 2 could sometimes spawn VERY high-level enemies reserved for New Game+.
[*] Enemy Buff Towers now shows an icon to indicate function: Life Steal, HP Regeneration, etc.).
[*] Boss Poi’s Chain Lightning-attack removed due to confusing UX/behavior.
[*] The Meteorite Forge had invisible elements covering meteorite collection, preventing interactions.
[*] Horde Mode Score Screen no longer incorrectly reports playing a specific chapter.
[*] Minor re-balancing of Chapter 6 enemies and Boss-fight.
[*] Minor Localization fixes for Status Effects, Horde Mode, etc.
[/list]
If you have any issues that you would like us to give extra attention to, please let us know in the Discord and we’ll do our best to include them in the next patch: [url=https://discord.gg/gofightfantastic]Official Go Fight Fantastic! Discord Channel[/url]
And with that, we wish you all a FANTASTIC day!