Hello community! We wanted to thank you for your engagement and all the valuable feedback regarding the game. Over the past few weeks, we've collected your comments and worked on enhancing your experience with Go Fight Fantastic! The new patch eliminates a bunch of critical bugs, visual glitches, and runtime errors, introduces improvements in the UI and quality of life, as well as gameplay balancing. We hope that these changes will allow you to enjoy the game even more. [h2]Changelog [/h2] The new patch addresses a total of 68 issues - bug removals and improvements - including: [h3]Balance fixes[/h3] [list] [*] Meteorite balancing. [*] Boss balancing [*] It should no longer be able to stand inside of Froggy boss in Chapter 1 [*] The bombardment in Mausoleum (mid-event in Chapter 2) is now activated on an interval instead of being activated by collider. [/list] [h3]New Features[/h3] [list] [*] Players can now switch characters with keyboard by pressing 1-3, switching to the character corresponding to the character roster created at character selection. [*] Implemented multi-actor conversations, giving the resistance members in Chapter 2 a dialog between themselves. [/list] [h3]Visual[/h3] [list] [*] Fixed multiple occurrences of visual glitches/bugs where environmental objects rendered in front of the player when it shouldn’t [/list] [h3]Critical Bugs[/h3] [list] [*] Fixed game critical bug where the player would die of poison and would no longer be able to be revived. [*] Fixed a possibility to get enormous scores in score screen upon death in Story Mode and Horde Mode [*] Fixed an issue where the players would end up at the wrong position after a cutscene. [*] Fixed several runtime errors. [*] Issue where archers dash got activated in chunk transitions, causing both visual VFX to spawn and meteorite effects to be triggered [*] You can now purchase Zev's doll in the shop. [*] Issue where talking to Wicky in Chapter 6 caused a runtime error which made the character stuck until it pressed the talk button again. [/list] [h3]UI[/h3] [list] [*] Horde Mode High Score list can now be scrolled with a controller [*] Improvements to the Meteorite Station/Forge UI [*] Improvements to cutscene dialogue, adding both an initial delay to progressing the first conversation to avoid accidental first skip, [*] The End nameplate now render above the portraits, so the portrait don’t blocks her nameplate anymore [*] Improvements to settings UI [*] Store now animates skins in the preview window. [*] Fixed bug with Jukebox where it would display multiple songs as possible to be paused, as if they were all playing at the same time [*] Fixed some minor mistakes in the Ships Log archives [/list]