[img]https://clan.cloudflare.steamstatic.com/images//44862715/118d2b21141df7306bb06dd351f6f0ce2a3c6677.gif[/img] Hello Survival Typists! Thanks to your feedback, we are hard at work pushing out regular updates to the game, seeking to find the right balance before moving on to new features. A new UI gives you a clearer view of your current weapon set, and new word lists have been added for more variety and balancing. A quick note on word lists! Glyphica's weapons are actually quite strategic in that they are triggered by the first letter of a word. This adds a lot more strategic choice making to the game, but does also mean that it's not super simple to simply download a wordlist and go hog wild without severly unbalancing the game. This also means it is a little more complex to add languages to the game, but we are definitely exploring different languages down the pipeline. Keep those bug reports and feedback coming, and see you in the next update! Bugfixes - Fixed crash due to Spectre doing damage calculations when hitting Warder armor. - Fixed late-game spawner malfunction and spawning very little enemies. - Fixed words sometimes cut short. - Fixed augments can't be purchased if coins equal the cost of augment. - Fixed pickups spawning on screen edge, causing word to not be wholly visible. - Fixed crash due to running out of upgrades. Balancing - Nerfed Spectre and Hunter damage. - Balancing pass due to upgrade rarity and overall lowered upgrade stat increases. - Lowered damage from enemies so you don't die in a few hits. - Reduced Warder shielding range. - Updated wordlist with a LOT more words. Features - Words now fade out when overlapping, showing only the word of enemy closest to player. - Added upgrade rarity and variation in stat increase. - Added weapon bar at bottom of screen to track current weapons and upgrade counts. - Added health bar and health number at bottom of screen.