[img]https://clan.cloudflare.steamstatic.com/images//44862715/8b2e50d846c2bcd4998fa7b198e91419434ea9f9.png[/img] Hello survival typists, We're coming to you with our final update to the Glyphica demo today. Once again we want to thank you all for playing the game, joining our Discord, and giving us feedback. You've helped us make the game so much better, and most of those changes have foud their way into the demo. However as we raised in the previous announcement, the demo will stop being updated as some point as we focus our attention on the Early Access build of the game. We have reached that point now. This will be the last update of the demo, with the exception of any patches to fix game breaking bugs. [h3]Progress will not be Transferrable[/h3] Please be aware that your progress in the demo will not be transferrable to the Early Access version of the game. The Early Access version of the game adds mechanics and changes systems in a way that will make progress non transferrable. We know that this may be frustrating to some of you, but we hope that you understand and appreciate the demo regardless and look forward to our additions in the Early Access build. [h3]Language Experimentation[/h3] Glyphica has been designed in a way that weapon choices are meaningful, many of them being triggered by the first letter of a word. While this makes the game much more strategic than your average typing game, it does mean we can’t simply throw in a wordlist in your language and expect it to work. For Early Access our current focus is to release with Japanese language included, since we have so many fans from Japan already. But for other languages we will be testing them first before adding official localization during the Early Access process. In the future we also plan to add mod support so that you can share your own wordlists with other players. But in the meantime we don’t want to leave you hanging. We already have some built in tools that we are using to test out different languages. If you want to play with them in the demo, we have prepared a guide for you to do that: [url=https://docs.google.com/document/d/1G66Pz9a-cce7v5UXsSoJhCPrsiWe4IRhtg4fZIgM_kg/edit]Glyphica Localization Process[/url] While you cannot share your wordlists as a mod just yet, you should be able to share .jsonc files with other players using your same language. [h3]Events Schedule[/h3] Our lead dev XM will be taking Glyphica on the road very soon, bringing with him the latest version of the game: [url=https://bitsummit.org/]Bitsummit in Kyoto[/url] [url=https://bicfest.org/]BICFest in Busan[/url] If you happen to be around, drop by to say hello and give the latest version of the game a spin. That's all for now, typists, we'll be back with more news soon! [h3]Changelog[/h3] Bug Fixes - Fixed bug where Giant Magnet accelerated Meteor pickup cooldowns. - Fixed "getHit" crash for projectile-based weapons (Repeater, Sentry & Oscillator) - Fixed game screen getting cut-off for screens smaller than 1080p. - Fixed bug when canceling the quit confirm prompt freezes the UI. Balancing - Improved Japanese wordlist. - Complete Japanese localization. - Moved health bar to a more noticeable location. - Changed "Return to Main Menu" in pause menu to "Surrender" so you can see your summary. - Play level up confetti effect even when level up prompt is visible. - Added pending level up count to level up prompt. Features - Added localization tool in console.