Hello Survival Typists! We're here with a small balancing and bugfixes update before the bigger update we promised at the end of the month. [b]Differing DIfficulties[/b] We've been obvserving your concerns about the difficulty of the game, both those who are struggling with the game's current difficulty and those who think it is just too easy because we don't force you to type spaces and punctuation during the Boss fights. We're working on longer term solutions but for now we've come up with a compromise. You can toggle spacing and punctuation on or off in the settings menu if you want additional difficulty. In addition, to lower the difficulty for the first boss, we've removed it's power to "lock" words with a shield when you first meet him. But when he comes back the second time he will have regained this power. You can find the rest of the bugfixes and balance changes below. That's all for now, and we'll be back with another update at the end of the month! BUGFIXES -------- - Fixed Endless mode sometimes becoming inaccessible after beating Omen VI - Fixed crash that happens in very late game when there is insufficient viable loot. - Slight improve in performance from not generating cyphered strings when not in Trial II - Prevent pickups (e.g. Shield and Re-roll) from spawning if total amount may exceed maximum allowable. - Accept base alphabet as input for special characters. (e.g. "a" for "å") - Added option to include uppercase characters, spaces and punctuation in boss fight. - Moved level up, evolution and re-roll from Space to Ctrl in preparation of the above. - Moved weapon details from F1 to Tab so that 60% or less keyboards can access them easily. BALANCE ------- - Stopped Trial 1 Boss (Poet) from locking words during boss fight (it will start locking words again when you meet him at Trial 3) FEATURES -------- - Steam overlay announcement system on game start-up.