Update 0.1h - More controls and other changes
Author: MillionMonkey,
published 6 months ago,
Hey Everyone,
Another update with some bug fixes and changes suggested by the community. These include more controls, tribes being a bit less aggressive, clearer text and more.
[b]QoL/Balance[/b]
[list]
[*] By default numpad now directly correlates to the position of building options and unit control buttons. This can be rebound.
[*] Individual tribe units should no longer aggro if not aggressive and hit by an explosion. It'll still impact relations
[*] Added more descriptions on modules saying what adjacent modules they unlock
[*] Demolish is now linked to the "Delete" key
[*] Stopped mortar teams and detonation drones spawning on the first wave of the RFI
[*] Improved game performance during large hordes
[*] Made text easier to read in some instances. Still some work to go.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed enemies taking the long route if they had to move through a tight path. Most noticeable on Desert maps.
[*] Fixed laser towers not firing and staying spun up
[*] Fixed tech unlocking incorrectly for the physicist if loaded from a save
[*] Fixed the biome upgrade adding benefit even with no available resources
[*] Fixed The RFI not saving as a horde
[*] The RFI will no longer spawn zombies when they destroy buildings
[*] Fixed tribe area sizes being displayed incorrectly
[*] Fixed isotopes not saving
[*] Fixed more instances where enemies walk through walls
[/list]
As always let me know on [url=https://discord.gg/MBDTj7Zenk]Discord[/url] if you experience any issues or if you have any suggestions.