Update 0.1.2f - Improved Procedural Generation Of Ore Placement, Bug Fixes
Author: MillionMonkey,
published 3 months ago,
Hey Everyone,
This is another small bug fix update that also aims to improve the consistency of ore placement on the procedurally generated maps. Let me know on [url=https://discord.gg/MBDTj7Zenk]Discord[/url] if you encounter any bugs or if you just want to discuss the game and offer suggestions.
[h3][b]Map Generation[/b][/h3]
[list]
[*] Improved ore placement on procedurally generated maps to better ensure at least 1 ore patch is close and easily pathable to the starting area
[/list]
[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed the spaceship's beam cannon breaking and not allowing placement of beam paths
[*] Fixed lost colony buildings not using water on initial connection
[*] Fixed saved games breaking if a unit is outside the map
[*] Fixed life support not working on the edge of the map
[*] Fixed the game breaking on Anomaly Oscar endless
[*] Fixed water and power pickups sometimes carrying across games
[*] Fixed being able to select bridges with double click
[*] Fixed autocannon graphics overlapping other buildings
[*] Fixed some tooltips
[/list]