Update 0.1.1d
Author: MillionMonkey,
published 5 months ago,
Hey Everyone,
This update makes some changes to pathfinding and how the game handles some screen resolutions so let me know on [url=https://discord.gg/MBDTj7Zenk]Discord[/url] or the Steam forums if you notice anything unusual.
I'm planning to release the next content update on to the beta branch by the end of next week.
[h3][b]0.1.1d[/b][/h3]
[list]
[*] Level up abilities are now weighted to show captain specific abilities more often
[*] Reduced how often "Under attack" warnings trigger for units and slightly reduced it for colony buildings.
[*] Improved pathing to garrison buildings
[*] Reduced how strongly player units avoid the edges of unpathable areas
[*] Fixed biomass not being earned on game loss (Based on cycle reached)
[*] Fixed gatling and beam cannons not using ship energy
[*] Fixed buttons for upgrades not disappearing when used
[*] Fixed being able to upgrade powered off habs
[*] Fixed no captain existing when loading a game if they were dropping in via a pod when saved
[*] Fixed energy sometimes breaking when unequipping passive skills
[*] Fixed clone-a-companion behavior
[*] Fixed the selection square drifting if the game resolution isn't 1080p
[*] Fixed selecting control groups not cancelling your current mouse operation
[*] Fixed the GUI going outside the screen on ultrawide and some other aspect ratios
[*] Fixed units starting to move again when given the stop command
[*] Changed the tutorial video format to be compatible with Linux
[*] Improved performance of large bases
[*] GUI and text changes
[/list]