Hey Everyone, This update fixes unit vision dropping too much when close to mountains. Additionally, it adds some extra options that players have requested. I've also touched up the UI a bit. However, I consider the UI as a whole to be quite placeholder and am aiming to do a proper overhaul sometime during Early Access. In addition to these hotfixes, I'm hoping to release a small content update at the end of April. It will add some more buildings to the human faction as well as make the unlock-able captains more interesting and impactful. I will also try to release a roadmap soon. Hotfix 0.1g [list] [*]Added an option to turn off the camera ambience noise [*]Added an option to keep cursor within your window on full screen [*]Fixed fog of war vision being blocked in all directions when standing close to mountains [*]Some changes to GUI icons and more consistent sizing [*]Warnings will now display the attacked entity [*]Fixed some bugs impacting beam cannon and gatling cannon usage [*]Fixed passives not always applying their effect on load [*]Changed patrol behavior so that units will return back through their patrol waypoints rather than looping through them (1->2->3->1->2) becomes (1->2->3->2->1) [*]Fixed unconnected buildings not handing back workers if demolished [*]Fixed a rare save game corruption [*]The unit counter will track more unit types [/list] Let me know on [url=https://discord.gg/MBDTj7Zenk]Discord[/url] if you experience any more issues or if you have any suggestions.