Hotfix 0.1e Bug Fixes, Building Rotation
Author: MillionMonkey,
published 7 months ago,
Hey Everyone,
Bug fixing continues, I've also added in building rotation which many people have been requesting. This currently only impacts the Barracks and RoboForge. Another QoL feature added is a more obvious alarm if your non-fortification buildings are being hit.
[list]
[*] Added building rotation, R by default. Currently only relevant for the recruitment buildings.
[*] Added an extra sound effect if a non-fortification building is attacked. It has priority over the normal warning and triggers more often.
[*] Added a -15% speed penalty to The Sludge commander's forces
[*] Fixed scroll sensitivity resetting
[*] Fixed some situations where orbitors would disappear
[*] Fixed DOT abilities like the pyro's Napalm not triggering
[*] Fixed Life Support area of effect
[*] Fixed the RFI being replaced by The Goo as a horde faction on load
[*] Fixed the cost of ore from the Recycler being too high
[*] Fixed some misnamed buildings
[*] Fixed the difficulty achievements not triggering
[*] Fixed batteries causing permanent max energy loss when powered off
[*] Fixed enemies unburrowing in your base on load
[*] Fixed The Sludge being selected as a commander too often
[*] Fixed level 10's perk selection breaking
[*] Fixed the Drop Pod Launcher not carrying across in saved games
[*] Fixed some queued unit sprites
[*] Added the Move binding to the controls panel
[/list]
Let me know on [url=https://discord.gg/MBDTj7Zenk]Discord[/url] if you experience any more issues or if you have any suggestions.