Hey Everyone, This update features the first version of the public map editor as well as Steam Workshop integration. I've also included some QoL and balance changes. The initial plan was to include this with the next major content update. But I decided to split them to reduce the time between updates. This update includes a lot of backend changes to support more flexibility in how the game handles units and maps for both the map editor and for future modding support. So there may be some bugs, let me know if something feels "off". As always, feel free to provide feedback and report any bugs you come across on Discord. Some of these changes are experimental so they're very much subject to change. To access the Beta, right click on From Glory To Goo in your Steam library and then click Properties -> Betas, and select "testing - Beta Branch". Note that this version may be unstable and you don't have to try it yet. I'm aiming to release it next week. [b]If you would like to take part in the beta testing I recommend backing up your "gameStats" folder (within C:\Users%USERPROFILE%\AppData\LocalLow\Stratagem Blue\From Glory To Goo) so that you can roll back if required.[/b] [h2][b]Map Editor[/b][/h2] [list] [*] Supports 40x40 - 160x160 maps. Previously all maps in-game were 100x100. [*] Support for placing and using any unit in the game as well as customising waves and spawn positions [*] A variety of mutators [*] Steam Workshop Integration allowing you to easily share your creations with others [*] I've put 3 custom maps on the workshop to test different sized maps and mutators. [*] Added support to override the stats of units in the game. See readme in the Mods folder where your saved games are stored. For now this is separate from maps and can only be manually shared. [/list] [h3][b]QoL[/b][/h3] [list] [*] Added the ability to see and rebuild buildings that have been destroyed by enemies. This should enable much easier reconstruction if part of your base has been destroyed. [*] Added grouping buttons when a large number of units are selected [*] Some improvements to the logic which moves units out of the way of buildings [*] Wall placement will now path through other walls when being dragged [/list] [h3][b]AI[/b][/h3] [list] [*] Fixed units moving towards their original target for a frame when ordered to disengage with a move command. This should make micro feel smoother. [/list] [h3][b]Balance[/b][/h3] [list] [*] The reactor can now be set to take crystals, ore or isotopes to boost power production when colony power drops below 75%. [*] Repairing will now gradually increase building health. If a building is attacked this is cancelled. [*] Slightly increased the range and reduced the worker cost of various towers [*] Some captain skills are now fired faster and on a lower arc [*] Brute armour 1 -> 2 [/list] [h3][b]Performance[/b][/h3] [list] [*] Reduced loading times [*] Reduced memory use significantly [*] Small performance improvements during hordes [/list] [h3][b]GUI[/b][/h3] [list] [*] Save files will now show the captain, ship and stratagems in use (Stable for saves from this version onwards) [*] Minimap indicators will continue to animate when paused [*] Added a surrender button to Endless Mode [*] Bunkers now show their range radius [*] Added a power tooltip that includes the maximum energy use of all towers if they were firing [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed numerous bugs that degraded the performance of long endless games [*] Fixed flamer research not unlocking immediately for the Pyromaniac [/list]