Hello Founders! [img]https://clan.cloudflare.steamstatic.com/images//38913947/463cd69c7354f0378534441ea6f60afea8b2749e.jpg[/img] [b]The time has come: Update 1 “Cable & Creations” is finally here![/b] Upgrade your advanced processes and gain unprecedented control over your factory operations with the new Data Cables, or expand your creative horizons while delving into Steam Workshop with the addition of mod support. Endless possibilities will be there waiting to be explored! Watch the Update overview video on our YouTube channel! [previewyoutube=mKDTqyVEoig;full][/previewyoutube] [h2]Patch Notes: [/h2] [h3]Changes:[/h3] [list] [*] New data cable system that allows you to remote control machines and build advanced logic. Consists of five new building types: Data Cable, Data Processor, Data Evaluator, Data Sources, Data Memory [*] New world gen settings: Configure Frequency & Richness for every resource type (ore patches, ore veins & reservoirs) [*] New Decor Pieces [list] [*] 2 new 3x3x1 wall decor [*] Plain wall blocks (solid color, no texture) [*] Outside and inside corner (tall, upright orientation) for 1x2 slopes [*] New 1x2 slope stairs [*] Stairs now tintable [*] New 1x2 slope railing [*] Railings are now tintable [*] 1x2 slope modular windows [*] 1x2 slope wedge modular windows for vertical/horizontal walls [*] Modular window edge pieces (round and sharp edge) [*] Modular 1x1 strut support blocks with 1x1 and 1x2 slopes (tintable) [/list] [*] New portable light (works without LVG or HVG) [*] New smaller size pole light [*] New large 3x3x3 industrial ceiling light [*] New tier 2/3 escalators. [*] New power pole art [*] New liquid cargo ships. [*] Added Steam workshop support. [*] Added new mod management menu. [*] [b]Critters now spawn in the world.[/b] [*] You can now press E to zoom in on screen panels. [*] New door art. [*] Doors are now tintable. [*] Jetpack bob is now also disabled in demolition mode. [*] Max field of view is now 140. [*] Improved framerate when rendering batteries. [*] Improved framerate when rendering solar panels. [*] Drill sound no longer comes out of just one ear. [*] Add warning if currently configured mods do not match the save file/server you are joining. [*] Cargo ship pilots now animate. [*] Added server browser. [*] Increased saturation of Xenoferrite texture to further differentiate it from Ignium. [*] Rebalanced fuel: [list] [*] Liquid Fuel 100 -> 500 [*] Ignium Fuel Rod 100,000 -> 400,000 [*] Coked Ignium 4000 -> 5500 [*] Ignium Ore 10,000 -> 12,500 [*] Portable Fuel 15,000 -> 16,000 [/list] [*] Rebalanced fracking (Liters/Minute): [list][*] Ignium Vein 5 -> 150 [*] Mineral Rock Vein 5 -> 150 [*] Technum Vein 5 -> 150 [*] Telluxite Vein 5 -> 150 [*] Xenoferrite Vein 5 -> 150 [/list][/list] [h3]Fixes:[/h3] [list] [*] Fixed an issue where if you ran a dedicated server and a regular game on the same pc, clicking resume in the launcher could cause you to resume the incorrect game. [*] Fixed issue where tooltip on sky platform frame would not disappear when closing the frame. [*] Fixed an issue that could occur on connect if the transfer rate of the dedicated server exceeds the transfer rate of the client. [*] Fixed an issue where the conveyor balancer might not work correctly after loading a save file. [*] Fixed rendering of drill/tablet/laser in different fields of view. [*] Fixed an issue where screen panels could incorrectly prevent interaction with objects that were near them but not directly behind them. [*] Fixed an issue where the cardinal directions on the compass were not being properly localized. [*] Fixed an error where the snap mode didn't snap properly for building/terrain blocks at negative coords. [*] Fixed gears not updating on the deluxe office table. [*] Fixed an issue where loaders could rarely stop working when using certain recipes. [*] Cargo ship pad screen panels now display the station names case-sensitive. [/list] [h3]Modding:[/h3] You can finally add mods to your game and [list] [*] Added Steam workshop support. [*] Added Foundry Mod Kit which is a unity project which lets you import your own prefabs/models/textures/materials. [*] Created Foundry [url=https://drive.google.com/drive/folders/1C_lwIDxqO_wXnH2XgdmewS1OubWdS-_p?usp=drive_link]Mod Kit Assembler Tutorial.[/url] [*] Added new Steam Workshop uploader. [*] Added Erkle game tweak support. [*] Added ability to iterate transformers. [*] Mods can now specify if they are client only. [*] Mods can now have a thumbnail image. [*] Mods can now depend on other mods and are loaded based on their dependencies. [*] Increased max crafting recipes to 1024. [*] Increased max buildings to 512. [/list] Quite a lot of stuff, right? If you want to know what else we are working on, [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fyoutu.be%2F3Bmlkd9kjbM%3Fsi%3Dm87A1DrSP3ouFHD9]check the roadmap video [/url]we released recently! Follow us on socials: [list] [*] [url=https://discord.com/invite/eqvCtNH]Discord[/url] [*] [url=https://twitter.com/foundry_game]Twitter[/url] [*] [url=https://www.reddit.com/r/foundry_game/]Reddit[/url] [*] [url=https://www.facebook.com/foundrygame/]Facebook[/url] [*] [url=https://forum.paradoxplaza.com/forum/forums/foundry.1153/]Paradox Forum[/url] [/list] Stay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/