We have been busy working on our alpha version of Foundry over on [url=https://meder-dynamics.itch.io/foundry]itch.io[/url], getting it ready for Early Access. Today we wrapped up work on version 0.3 which adds some major new features to the game: [h2]Underground Mining[/h2] A new way of acquiring ore is the core of the update. The depths now hold layers of ore which you have to tap to unlock the vast resources of the planet. Use underground rail miners that carve through ore deposits. Minecarts will move your ores to mining depots, from where you need to handle reprocessing. [img]https://i.imgur.com/iiP8nuF.jpg[/img] [h2]Freight & Character Elevators[/h2] Since we're going more vertical, elevators were a must. Freight elevators can be connected to the belt system to move items up or down vertically, while a character elevator will make you never walk stairs again. [img]https://i.imgur.com/mv2FgpL.jpg[/img] [h2]Ambient Lighting System[/h2] Fully reworked ambient lighting system: Caves are finally dark and unaffected by the sunlight. [h2]Explosives[/h2] Mining terrain is a lot of work, streamline the process with explosives that get rid of terrain (and many other things) in no time! Buildings which are generally near excavation areas are blast-resistant, so no worries. [img]https://i.imgur.com/yZCo08o.jpg[/img] [h2]Reworks, improvements and new machines[/h2] Update 0.3 brings a fully reworked energy system, re-balanced recipes, optimized performance and a couple of new machines on top of countless bugfixes and usability improvements. [h2]Future Updates[/h2] We will begin posting development updates here to keep everyone informed on where the game is going. We can't wait to share this game with everyone here!