Foundry Development Recap
Author: Rambus,
published 2 years ago,
Version 0.4 is nearing stable release on [url=https://meder-dynamics.itch.io/foundry]itch.io[/url] and we wanted to share a recap of some of the exciting changes coming that we already shared on [url=http://discord.gg/eqvCtNH]Discord[/url]. Version 0.4 is an important stepping stone on our path to getting Foundry to Steam. We can't wait to share more with you as we work towards our eventual Early Access launch!
[h2]Placement Improvements[/h2]
Graphical and QOL improvements for placement. Texture detail comes through to give more context, objects animate in, outline shader makes the bounds clearer, and rotations are visualized to show you how it changed.
[img]https://i.imgur.com/lz0V4Kt.gif[/img]
[h2]Research Tree[/h2]
Added research dependency view to the research screen. This allows players to see the breadth of the game and to make a "plan" on what they need to unlock to get to the research they want.
[img]https://i.imgur.com/DvwXcnO.gif[/img]
[h2]Interactable Improvements[/h2]
Interactable objects no longer render green cubes and instead they have a shader that is similar to placements. This makes interacting with chests, containers and switches less jarring and more consistent.
[img]https://i.imgur.com/ufUgQT9.gif[/img]
[h2]Map Improvements[/h2]
Reworked waypoints and map screens. Right click to add/edit/delete waypoints directly on the map screen, focus map on waypoints by clicking on them in the list, hide the map scanner tab.
[img]https://i.imgur.com/LjHW9jy.gif[/img]
[h2]World Decor Mining Decals[/h2]
We added a new system to visualize mining cracks on world decor, to provide feedback on what object you are actually mining.
[img]https://i.imgur.com/0LZ0Q0s.gif[/img]
[h2]Art Update[/h2]
New art for the "Hot Air Stove" and the "Pipeline" has arrived and is available in the current experimental version.
[img]https://i.imgur.com/QWjlSgq.png[/img]
[h2]What did you miss by not being on Discord?[/h2]
We added the ability for players to quickly drag build stairs and other sloped objects, a new radial menu overhaul and a factory floor system that automatically generates borders/indicators on the building blocks, based on outer borders and machines. We have plenty of mechanics, art and content changes in the works; to get the latest development updates as they happen join the [url=http://discord.gg/eqvCtNH]Foundry Discord[/url] today!